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Felt Cap


Felt Cap
Felt Cap
Defense 5
Magick Defense 4
Slash Res 0
Strike Res 0
Knockdown Res 2
Elemental Res None
Debilitation Res Tarred +4%
Weight 0.5
Buy Price 280
Sell Price 95
Type Head Armor
Vocation ArcherWarfarer

Felt Cap is a cap with minimum protection that is needed in Dragon's Dogma 2. It gives a bit of resistance to Drenched Debilitation and can be worn by the Archer and Warfarer Vocations.

A hat offering the bare minimum protection needed to outlive a weighty blow to the skull.


How to get Felt Cap and Map Location

Felt Cap is sold for 280 G.

Felt Cap map location:

Map credit by Map Genie.

Smithing Upgrade Guide

Every piece of armour can be enhanced three times at an armoury or smithy, each time for gold and the materials listed below, and a fourth time with Wyrmfire. Any armoury or smithy works on weapons and armour alike. Each smith works in one style, and you can mix styles from one level to the next.

  • Vermundian raises every attribute moderately. Armouries and smithies in Vermund offer it, such as Roderick's Smithy and Bjorn's Armory in Vernworth.
  • Elven raises Magick and Magick Defense greatly, Strength and Defense only a little. Grisha's Armory in Sacred Arbor offers it.
  • Battahli raises Strength and Defense greatly, Magick and Magick Defense only a little. Armouries in Battahl offer it, such as Awaran's Arms and Bodas's Armory in Bakbattahl.
  • Dwarven raises Knockdown Power and Knockdown Resistance. Sara at Brokkr's Smithy offers it after Steeled Resolve, Blazing Forge, and Gautstafr after Put a Spring in Thy Step.
  • Wyrmfire halves the weight and gives a further boost once the first three enhancements are done. The Dragonforged at Bay Wayside Shrine takes payment in Wyrmslife Crystals instead of gold.

The tables below give the cost, materials and result of every level for each style.

Taking Felt Cap to level 3 costs 118 G in all, whichever style you choose. Battahli smithing gives it the most Defense at level 3 (16), while Dwarven gives the most Knockdown Resistance (8). Wyrmfire then costs 5 Wyrmslife Crystals.

Max Smithing Levels

Level Magick Def Defense Knockdown Res Weight Materials Cost
Battahli Lvl 3 13 16 2 0.53 • 1x Leapworm Skin
• 1x Harpy Pinion
70
Battahli Wyrmfire 23 26 2 0.265 5x Wyrmslife Crystal None
Dwarven Lvl 3 14 15 8 0.53 • 1x Leapworm Skin
• 1x Greenish Slime
70
Dwarven Wyrmfire 24 25 8 0.265 5x Wyrmslife Crystal None
Elven Lvl 3 15 14 2 0.5 • 1x Leapworm Skin
• 1x Greenish Slime
70
Elven Wyrmfire 25 24 2 0.25 5x Wyrmslife Crystal None
Vermundian Lvl 3 14 15 2 0.5 • 1x Leapworm Skin
• 1x Harpy Pinion
70
Vermundian Wyrmfire 24 25 2 0.25 5x Wyrmslife Crystal None

Battahli

Level Magick Def Defense Knockdown Res Weight Materials Cost
Level 1 7 8 2 0.51 None 14
Level 2 10 12 2 0.52 1x Sunbloom 34
Level 3 13 16 2 0.53 • 1x Leapworm Skin
• 1x Harpy Pinion
70
Wyrmfire Battahli 23 26 2 0.265 5x Wyrmslife Crystal None

Dwarven

Level Magick Def Defense Knockdown Res Weight Materials Cost
Level 1 7 8 4 0.51 None 14
Level 2 10 11 6 0.52 • 1x Sunbloom
• 1x Harpy Pinion
34
Level 3 14 15 8 0.53 • 1x Leapworm Skin
• 1x Greenish Slime
70
Wyrmfire Dwarven 24 25 8 0.265 5x Wyrmslife Crystal None

Elven

Level Magick Def Defense Knockdown Res Weight Materials Cost
Level 1 7 8 2 0.5 None 14
Level 2 11 11 2 0 • 1x Sunbloom
• 1x Harpy Pinion
34
Level 3 15 14 2 0.5 • 1x Leapworm Skin
• 1x Greenish Slime
70
Wyrmfire Elven 25 24 2 0.25 5x Wyrmslife Crystal None

Vermundian

Level Magick Def Defense Knockdown Res Weight Materials Cost
Level 1 7 8 2 0.5 None 14
Level 2 10 11 2 0.5 1x Sunbloom 34
Level 3 14 15 2 0.5 • 1x Leapworm Skin
• 1x Harpy Pinion
70
Wyrmfire Vermundian 24 25 2 0.25 5x Wyrmslife Crystal None

Wyrmfire

Level Magick Def Defense Knockdown Res Weight Materials Cost
Wyrmfire 10 10 0 0.25 5x Wyrmslife Crystal None

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