Dragon's Dogma 2:Fighter
With a sword in one hand and a shield in the other, the Fighter is a fortress on the battlefield. This Vocation is at the heart of melee combat, capable of slicing through enemy lines and delivering devastating blows. Their shield is not just for defense, it's an instrument of protection for themselves and their allies. Fighters are the bulwark against the chaos of battle, drawing enemies' attention and absorbing damage to keep their comrades safe. They specialize in close-quarters combat, using their tactical acumen to engage foes directly and protect their party from harm.
Fighter Build Guide
Welcome to the step by step beginners guide to the Fighter Build and Pawn Fighter Build in Dragon's Dogma 2. This guide covers the best weapons, Armor sets, and rings to get early and upgrade as you progress.
Best Fighter Weapons, Rings and Armor
Below you can find a list of the best Fighter armor sets, weapons and rings to obtain.
Early Game Equipment:
- Weapons: Silver Rapier, Update to the Almace
- Shield: Daughter of the Evening
- Head: Winged Sallet
- Chest: Dominion Armor or Meloirean Plate
- Legs: Raptor Claws
- Ring (Right): Ring of Tenacity (early), then upgrade to Ring of Triumph
- Ring (Left): Ring of Grit
- Cape: Choice
Best Pawn Fighter Skills
The Pawn Fighter build functions primely as a utility tank. Their skills enable them to assist other players in reaching out of reach treasure, dealing with flying enemies, knocking down foes and grabbing the attention of enemies in battle.
- Airward Slash: Performs a jump while slashing diagonally upward. An effective means of assailing flying targets (Upgrade to Cloudward Slash).
- Shield Summons: Raps the shield loudly to attract the attention of nearby targets (Upgrade to Shield Drums).
- Springboard: Launches allies into the air using the shield (Upgrade to Launchboard).
- Shield Bash: Delivers a powerful blow with the shield that can knock target off balance (Upgrade to Shield Pummel). This skill can also be swapped out for others.
While some of the other skills are useful the AI does struggle to use the skills in an efficient way, this can lead to them waiting stamina to deal damage when they are far more effective when using it to agro and block attacks.
Best Player Fighter Skills
If you are playing a Fighter, it can be played as an effective off-tank damage build by using the skills listed below.
- Airward Slash: Performs a jump while slashing diagonally upward. An effective means of assailing flying targets (Upgrade to Cloudward Slash).
- Shield Bash: Delivers a powerful blow with the shield that can knock target off balance (Upgrade to Shield Pummel). This skill can also be swapped out for others.
- Gouging Skewer: Thrusts the blade into the target's body before raining further blows upon them. If strikes connect, the user clings to larger targets and pins down smaller targets that are flinching (Upgrades into Gutting Skewer). If used after Shield bash you can knock enemies down before hitting their weak spot to finish them off.
- Secret Skill - Riotous Fury: Rains a flurry of powerful blows on the target, dealing massive damage at great cost to Stamina. Leaves the user vulnerable if the first strike misses.
It's possible to defend your party manually instead of using Shield Summons, unless your struggling to maintain agro against certain bosses. Some skills such as Counter Slash/Vengeful Slash can be swapped out to counter attack bosses and stagger them quickly. The area of effect abilities such as Full Moon Slash or the more defensive Impeccable Guard can be used to counter multiple enemies.
Best Fighter Augments
Augments play a crucial role in enhancing your Fighter's ability to tank damage and defend other party members. You can unlock Augments by levelling other Vocations and then combining the best Augments for your Fighter build.
- Mettle: Augments your physical defense by 30%.
- Provocation: Increases the likelihood of being targeted by foes.
- Endurance: Increases your maximum Stamina.
- Exaltation: Augments your Stamina recovery speed.
- Constancy: Augments your Knockdown Resistance.
- If you are playing as a Fighter (instead of your Pawn), replace Provocation with Detection: Reduces Stamina consumed while dashing.
All Vocations
All Archer Weapon Skills
Name | Image | Rank | Cost | Vocation | Description |
---|---|---|---|---|---|
Blink Strike | 1 | 0 | Rushes forcefully toward the target and visits a powerful blow upon them. | ||
Burst Strike | 4 | 1000 | An advanced form of Blink Strike honed to travel greater distances before visiting a powerful blow upon foes. | ||
Hindsight Slash | 5 | 1100 | Ducks backward before charging in to deliver a slashing blow. Using it as an evasive maneuver increases its power. | ||
Hindsight Sweep | 8 | 2500 | An advanced form of Hindsight Slash. Delivers more strikes when counterattacking, each of increased might. | ||
Airward Slash | 1 | 200 | Performs a jump while slashing diagonally upward. An effective means of assailing flying targets. | ||
Cloudward Slash | 5 | 1300 | An advanced form of Airward Slash that reaches greater heights and inflicts greater harm. Also employable in mid-air. | ||
Compass Slash | 3 | 450 | Spins with blade extended, drawing a deadly circle that silences nearby targets. | ||
Full Moon Slash | 6 | 1300 | An advanced form of Compass Slash. Spins with blade extended, slicing through targets at a broad range. | ||
Gouging Skewer | 4 | 700 | Thrusts the blade into the target's body before raining further blows upon them. If strikes connect, the user clings to larger targets and pins down smaller targets that are flinching. | ||
Gutting Skewer | 7 | 2000 | An advanced form of Gouging Skewer that delivers a greater number of stabbing strikes. Also employable in mid-air. | ||
Shield Summons | 2 | 300 | Raps the shield loudly to attract the attention of nearby targets. | ||
Shield Drums | 6 | 1300 | An advanced form of Shield Summons that carries further, drawing the ire of even distant targets. | ||
Springboard | 3 | 450 | Launches allies into the air using the shield. | ||
Launchboard | 6 | 1600 | An advanced form of Springboard that uses the shield to launch allies further and to greater heights at a decreased cost to Stamina. | ||
Shield Bash | 1 | 200 | Delivers a powerful blow with the shield that can knock target off balance. | ||
Shield Pummel | 4 | 1000 | An advanced form of Shield Bash that strikes the target twice. | ||
Counter Slash | 6 | 1800 | Parries a target's attack with the shield before delivering a swift slash in return. Consumes Stamina while defending. | ||
Vengeful Slash | 8 | 2500 | An advanced form of Counter Slash that consumes less Stamina while defending and affords greater range when counterattacking. | ||
Impeccable Guard | 4 | 700 | Spins nimbly on the spot, blocking attacks from every direction with the shield. Employable even while flinching. Useful for escaping dire circumstances. | ||
Flawless Guard | 7 | 2000 | An advanced form of Impeccable Guard that consumes less Stamina and has a greater effective range. | ||
Perfect Defense | 7 | 2500 | Guards against all manner of attacks from the front. Consumes a great deal of Stamina while defending. | ||
Divine Defense | 9 | 3000 | An advanced form of Perfect Defense that consumes less Stamina while defending. | ||
Riotous Fury | Soldier's Code | Soldier's Code | Rains a flurry of powerful blows on the target, dealing massive damage at great cost to Stamina. Leaves the user vulnerable if the first strike misses. |
All Archer Core Skills
Name | Image | Rank | Cost | Vocation | Description |
---|---|---|---|---|---|
Onslaught | 0 | 0 | Unleashes a flurry of swift slashes with the sword. | ||
Empale | 0 | 0 | Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance. | ||
Defend | 0 | 0 | Guards against attacks from the front with the shield. Some Stamina is consumed when an attack connects with the shield. | ||
Deflect | 0 | 0 | Deflects attacks back toward the target. While active, counterattacking consumes less Stamina. | ||
True Deflect | 1 | 150 | Deflects attacks back toward the target with impressive might. While active, counterattacking consumes no stamina. | ||
Steeled Foundation | 3 | 400 | Uses the shield to ease the impact from falling. Reduces fall damage and hastens recovery after a fall. | ||
Tusk Toss | 2 | 250 | Traces a grand skyward arc with the blade, sending lightweight foes into the air. | ||
Enchanted Counter | 4 | 600 | When using defend while enchanted, automatically counters with an elemental attack corresponding to the enchantment. |
All Archer Augments
Name | Image | Rank | Cost | Vocation | Description |
---|---|---|---|---|---|
Dominion | 8 | 3000 | Allows you to lift up and pin down foes for an extended duration. | ||
Diligence | 9 | 5000 | Hastens recovery when downed or crawling. | ||
Provocation | 4 | 900 | Increases the likelihood of being targeted by foes. | ||
Mettle | 2 | 300 | Augments your physical defense. | ||
Thew | 6 | 1800 | Enables you to carry additional weight. |