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Dragon's Dogma 2:Mage


Dragon's Dogma 2 Mage Vocation.webp

Mages wield the raw power of magick, channeling their energies through staves to cast spells that can damage, protect, or heal. Their arsenal includes offensive magick to strike foes, enchantments to empower allies, and healing spells to mend wounds. The potency of a Mage's spellwork is balanced by the need for incantations, requiring strategic forethought to execute effectively. This class is a cornerstone of any party, blending the thrill of offensive capabilities with the critical support roles of enhancing and healing, making them indispensable on any quest.


All Vocations





All Mage Weapon Skills

Name Image Rank Cost Vocation Description
Fire Boon Dragon's Dogma 2 Fire Boon.webp 1 200 Mage Enchants the caster's weapon or that of a single ally with fire. The enchantment persists for a period of time.
Fire Affinity Dragon's Dogma 2 Fire Affinity.webp 5 1300 Mage An advanced form of Fire Boon that grants a longer-lasting enchantment.
Ice Boon Dragon's Dogma 2 Ice Boon.webp 2 300 Mage Enchants the caster's weapon or that of a single ally with ice. The enchantment persists for a period of time.
Ice Affinity Dragon's Dogma 2 Ice Affinity.webp 5 1300 Mage An advanced form of Ice Boon that grants a longer-lasting enchantment.
Lightning Boon Dragon's Dogma 2 Lightning Boon.webp 2 300 Mage Enchants the caster's weapon or that of a single ally with lightning. The enchantment persists for a period of time.
Lightning Affinity Dragon's Dogma 2 Lightning Affinity.webp 5 1300 Mage An advanced form of Lightning Boon that grants a longer-lasting enchantment.
Palladium Dragon's Dogma 2 Palladium.webp 1 200 Mage Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time.
High Palladium Dragon's Dogma 2 High Palladium.webp 4 1000 Mage An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast.
Halidom Dragon's Dogma 2 Halidom.webp 3 450 Mage Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range.
High Halidom Dragon's Dogma 2 High Halidom.webp 6 1600 Mage An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted.
Celerity Dragon's Dogma 2 Celerity.webp 4 700 Mage Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time.
High Celerity Dragon's Dogma 2 High Celerity.webp 7 2000 Mage An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration.
Empyrean Dragon's Dogma 2 Empyrean.webp 4 700 Mage Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes.
High Empyrean Dragon's Dogma 2 High Empyrean.webp 7 2000 Mage An advanced form of Empyrean with an extended attack range and longer-lasting light.
Argent Tonic Dragon's Dogma 2 Argent Tonic.webp 5 1100 Mage Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge.
Argent Succor Dragon's Dogma 2 Argent Succor.webp 8 2500 Mage An advanced form of Argent Tonic that gradually continues to recover Health for a period of time.
Solemnity Dragon's Dogma 2 Solemnity.webp 6 1800 Mage Silences the target for a period of time, preventing them from speaking and incanting spells.
High Solemnity Dragon's Dogma 2 High Solemnity.webp 8 2500 Mage An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration.
Celestial Paean Dragon's Dogma 2 Celestial Paean.webp Enchanter's Almanac Enchanter's Almanac Mage Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet.

All Mage Core Skills

Name Image Rank Cost Vocation Description
Magick Bolt Dragon's Dogma 2 Magick Bolt.webp 0 0 Mage Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Anodyne Dragon's Dogma 2 Anodyne.webp 0 0 Mage Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it.
Focused Bolt Dragon's Dogma 2 Focused Bolt.webp 1 100 Mage Fires a condensed magickal burst that differs based on active enchantment.

All Mage Augments

Name Image Rank Cost Vocation Description
Exaltation Dragon's Dogma 2 Exaltation.webp 9 5000 Mage Augments your Stamina recovery speed.
Apotropaism Dragon's Dogma 2 Apotropaism.webp 2 300 Mage Augments your Magick Defense.
Beatitude Dragon's Dogma 2 Beatitude.webp 4 900 Mage Increases the amount of Health recovered by curatives and curative magicks.
Intervention Dragon's Dogma 2 Intervention.webp 6 1800 Mage Reduces the duration of debilitations you are afflicted with.
Perpetuation Dragon's Dogma 2 Perpetuation.webp 8 3000 Mage Extends the duration of enchantments and invigorations.






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