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Zephyr



Zephyr
Zephyr
Base Damage 12
Speed 1
Weight 10
Value 670
Level 1+
Category Bow
Class Dwarven
Variants Dwarven Bow,
Dwarven Black Bow of Fate
Skill Archery
Unique Yes
Item ID XX00CFB6
Game/DLC Dawnguard

Zephyr is the bow of Katria, an adventurer whose ghost guides the way through the Dwemer ruin of Arkngthamz. It is a Dwarven bow with a built in speed boost, and it is one of the fastest bows in the game. It is found during Lost to the Ages, a Dawnguard side quest in the Reach near Dushnikh Yal, which opens as soon as the ruin is entered.

Katria fell to her death in the ruin during a great earthquake. Her bow stayed behind on the end of a fallen log above the chasm where she fell. When she spots it, she asks the finder to take good care of it.

Weapon Enchantment

The faster draw is built into the bow and has unlimited charge.

The Enchantment Effects page lists every weapon enchantment.

Enchantment
Fires 30% faster than a standard bow

How to Get Zephyr Location Guide

Zephyr Map Location and Quest Guide

Zephyr map location:

Zephyr rests on the end of a fallen log over a chasm in Arkngthamz. Katria points it out during Lost to the Ages.

  1. Travel to Arkngthamz.
  2. Climb with Katria until she points out the chasm.
  3. Walk carefully out along the log.
  4. Take Zephyr from the end of the log.

Map credit by Map Genie.

Gameplay Tips and Tricks

Temper it at a grindstone with a Dwarven Metal Ingot. The Dwarven Smithing perk doubles the improvement.

Smithing.png Smithing Guide

Enchanted weapons require the Arcane Blacksmith Perk to upgrade.

Upgrades

Zephyr is improved at a grindstone with one Dwarven Metal Ingot per improvement. The Dwarven Smithing perk doubles the improvement, so each quality tier needs less Smithing skill. An enchanted copy can only be improved with the Arcane Blacksmith perk.

Quality Smithing With Perk Damage
Fine 14 14 +1
Superior 31 22 +3
Exquisite 65 40 +5
Flawless 100 57 +7
Epic 134 74 +8 to +9
Legendary 168 91 +10


Crafting Materials Upgrade Materials Smithing Level Smithing Perk
Cannot be crafted Dwarven Metal Ingot - Dwarven Smithing

Item tier.png Weapon Levels

Some weapons in Skyrim are Levelled. The power of a levelled weapon is based on your charcters level when you get them. Some get stronger in both physical and magical aspects, while others only improve their enchantments. These items don't get better as your character levels up.

Zephyr has the same damage at every character level.

Level Damage Weight Value Enchantment Level ID
1+ 12 10 670 Fires 30% faster than a standard bow XX00CFB6


How It Plays

Zephyr trades power for speed. Each arrow hits a little softer than a top tier bow, but the arrows come out much faster. In an open fight, the stream of arrows can bring down enemies quickly. Guides call it one of the best bows for open combat for that reason.

The speed matters less for a stealth archer. A sneak attack depends on one heavy first shot, and Zephyr's low base damage often fails to kill outright. The target then finds the archer, and the fight becomes an open one. For pure sniping, a bow with more base damage is the better choice.

A fast bow also burns through arrows. Enemies at higher levels need several shots each, so carry a large stock. Zephyr is at its best from the moment it is found until the late game, when crafted Daedric and Dragonbone bows pull ahead.

Perks and Builds

Quick Shot in the Archery Skill tree makes every bow draw faster. Its bonus stacks with Zephyr's own speed, so the pair turns the bow into a rapid fire weapon. Overdraw raises bow damage and covers much of Zephyr's weak base hit. Five ranks of Overdraw help most.

Dwarven Smithing is one of the early Smithing perks. A smith who takes it can raise Zephyr well above its base damage long before the late game metals are in reach. That keeps the bow useful for longer.

Compared with Other Bows

The bow's text promises fire that is thirty percent faster than a standard bow, but bows differ in speed by type. Zephyr is faster than a normal Dwarven Bow and far faster than a Daedric Bow. It shares its draw speed with the Long Bow, the fastest of the common bows.

Auriel's Bow from the main Dawnguard story is also very quick. It adds sun damage that hits the undead three times as hard. The Nightingale Bow hits much harder with each arrow, while Zephyr wins on rate of fire.

Quest Background

The quest begins with the book The Aetherium Wars, or simply with a visit to Arkngthamz. The book tells of a lost Dwemer forge for working Aetherium. Its author, Taron Dreth, dedicated it to Katria. In truth the research was hers, and her own apprentice stole it.

Inside Arkngthamz, a ghostly voice warns visitors to turn back. Katria then appears and explains that she died there chasing the Forge. "I can't rest. Not until I find the Forge, until I can prove that it was my discovery." She guides the way through Falmer, chaurus and Dwarven machines to the summit. On the way, she points out the chasm where she fell. "Here's where I fell. Feels like ages ago." Then she sees her bow on the log.

At the summit, a deadly Tonal Lock guards the first Aetherium Shard. Its resonators must be struck in the right order, and they hang high on the walls, so a ranged weapon or spell is needed. Zephyr arrives just in time for that job. A wrong strike sets off the traps. Katria explains that this is how she died: she struck the resonators in the wrong order and brought on the earthquake. Her journal and a dead adventurer's note give most of the right order.

Three more shards lie in other Dwemer sites. One sits on a plinth beyond the bridge at Deep Folk Crossing. Another lies deep in Raldbthar, past the Deep Market and a Dwarven Centurion. The last waits behind locked doors in the Dwarven Storeroom near Mzulft. Katria's journal marks all of them.

Together the four shards form the Aetherium Crest, which opens the hidden Forge beneath the Ruins of Bthalft, south of Ivarstead. A long lift leads down into a place no one has entered for four thousand years. The Forge's guardians attack in waves of Dwarven spiders and spheres. Last comes The Forgemaster, a huge Dwarven centurion that rises from the lava and sprays fire.

The Forge can make one item from the crest, and the choice is final. The Aetherial Crown keeps the power of the last standing stone and adds it to the current one. The Aetherial Shield makes enemies it bashes ethereal for a short time, so they can neither attack nor be attacked. The Aetherial Staff summons a Dwarven Spider or Sphere. Once the item is made, Katria finds her peace and fades away. "And now... I think I can rest."

Lore

The Aetherium Wars tells the story behind the hunt. Long ago, four Dwemer city-states in Skyrim worked together, led by the great research center of Arkngthamz. They found Aetherium, a rare crystal with a strong magical aura, and built a forge to work it. The weapons it made were so powerful that every city wanted the Forge for itself. The alliance broke apart in war, and the weakened cities fell to the Nords under High King Gellir.

The key to the Forge was split into four pieces, one for each city that had worked on it. That is why Katria recognizes the first shard as "part of a key" when she sees its precisely cut edge. Her life's work was to put those pieces back together.


Notes

Katria asks the new owner to take good care of her bow.


Ranged Weapon Categories






All Unique Bows



Name Image Damage Speed Weight Value Enchantment Item ID Level Upgrade Material Crafting Perk Skill DLC
Angi's Bow Skyrim Angi's Bow.webp 7 0.937 7 50 Cannot be enchanted 000CC392 1+ Steel Ingot Steel Smithing Archery Skyrim
Auriel's Bow Skyrim Auriel's Bow.webp 13 1 11 1000 21 points of sun damage. Undead targets take triple damage XX000800 1+ Refined Moonstone Elven Smithing Archery Dawnguard
Bow of the Hunt Skyrim Bow of the Hunt.webp 10 0.937 7 434 Animals take 20 points of extra damage 000AB705 1+ Steel Ingot Steel Smithing Archery Skyrim
Drainspell Bow Skyrim Drainspell Bow.webp 14 0.875 6 458 Absorb Magicka 15 points 000F82FC 1+ Cannot be Upgraded None Archery Skyrim
Dravin's Bow Skyrim Dravin's Bow.webp 7 0.937 7 50 Cannot be enchanted 0006B9AD 1+ Leather Strips Steel Smithing Archery Skyrim
Dwarven Black Bow of Fate Skyrim Dwarven Black Bow of Fate.webp 13 0.75 10 1446 50% chance for each attribute to absorb 25 pts. of Health, Stamina, and/or Magicka XX02C01A 1+ Ebony Ingot Dwarven Smithing Archery Dragonborn
Firiniel's End Skyrim Firiniel's End.webp 13 0.687 12 785 Target takes 20 points of frost damage to Health and Stamina 00017059 1+ Refined Moonstone Elven Smithing Archery Skyrim
Froki's Bow Skyrim Froki's Bow.webp 6 1 5 307 Does 10 points of Stamina damage 000C0186 1+ Iron Ingot None Archery Skyrim
Gauldur Blackbow Skyrim Gauldur Blackbow.webp 14 0.875 18 972 Absorb 30 points of magicka 000F5D22 36+ Steel Ingot Dwarven Smithing Archery Skyrim
Glass Bow of the Stag Prince Skyrim Glass Bow of the Stag Prince.webp 16 0.625 14 375 Wielder receives an increasingly powerful blessing for every 20 animals killed by the bow XX018ED5 1+ Refined Malachite Glass Smithing Archery Dragonborn
Karliah's Bow Skyrim Karliah's Bow.webp 25 0.625 9 5 Cannot be enchanted 000DEED8 1+ Cannot be Upgraded None Archery Skyrim
Nightingale Bow Skyrim Nightingale Bow.webp 19 0.5 18 3405 Freezes the target for 30 points and shocks the target for 15 points 000F652C 46+ Ebony Ingot None Archery Skyrim
Zephyr Skyrim Zephyr.webp 12 1 10 670 Fires 30% faster than a standard bow XX00CFB6 1+ Dwarven Metal Ingot Dwarven Smithing Archery Dawnguard
Bow of Shadows Skyrim Bow of Shadows.webp 19 18 2500 Weapon draw is 20% faster and casts invisibility for 30 seconds. XX000807 1+ Ebony Ingot Arcane Blacksmith Archery Creation Club
Ruin's Edge Skyrim Ruin's Edge.webp 12 0.875 7 750 Randomly applies one of these effects to the target: - Demoralize, 100 pts for 20 seconds
- Drain Magicka, 1000 pts for 20 seconds
- Frenzy, 100 pts for 20 seconds
Frost Damage, 25 pts
- Paralyze, for 15 seconds
Paralyze, for 1 second
FEXXXD63 1+ Daedra Heart Daedric Smithing Archery Creation Club