Antidepressants
| Antidepressants | |
|---|---|
| Class | First Aid |
| Treats | Unhappiness |
| Weight | 0.2 |
| Uses | about 10 |
| Location | Containers |
| Spawn ID | /additem Base.PillsAntiDep
|
Antidepressants are a bottle of pills that lift a low mood over a long stretch of time. They treat Unhappiness, the mood bar that drags a survivor down over time.
They suit a survivor whose mood keeps sliding with no better way to cheer up. Their strength is a slow, lasting effect from a single pill. Their cost is the wait, since the first pill takes a couple of hours to start working. One bottle holds about ten pills.
Antidepressants are found as loot in pharmacies, clinics, hospitals and medicine cabinets. The Doctor is the best occupation for first aid. It starts with the most First Aid skill. The Nurse and the Park Ranger also start with some First Aid skill.
How to Use Antidepressants
A pill is taken from the inventory. The first pill does nothing for about two hours. After that wait, it keeps lowering Unhappiness over a long period.
Taking more pills in a row does not stack the effect. A new pill only resets the timer of the one already working. Taking another after the effect has fully worn off brings back the two hour wait.
Unhappiness slows down moving items between bags and slows weapon equipping. That makes a cure worth having before a fight or a long looting run. The pills work slowly, so they are best taken well before the mood becomes a problem.
Beta Blockers come in the same kind of bottle with the same number of pills. They treat Panic instead of Unhappiness.
Upkeep
A full bottle gives about ten pills. Each pill taken uses one of them. Extra pills only reset the timer. The next pill is best taken once the last has worn off.
Locations
Medical caches, dentists, clinics and hospital storage rooms are the best places to look. Pharmacy counters and medical storage rooms hold them a little less often. Laboratories and kennel counters turn them up now and then. Home medicine cabinets and survivor safehouses hold a bottle on occasion. Army storage rooms and military crates also stock them sometimes. Overall they are a fairly common find in any medical building.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Medical cache | Medical box | 29.6% |
| Survivor safehouse | Medicine cabinet | 12% |
| Survivor safehouse | Counter | 9.6% |
| Survivor safehouse (mid game) | Medicine cabinet | 8.3% |
| Survivor safehouse (mid game) | Counter | 3.3% |
| Survivor safehouse (late game) | Medicine cabinet | 1.7% |
| Survivor safehouse (late game) | Counter | 1.3% |
| Survivor cache (large building) | Counter | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Dentist | Other | 28.8% |
| Dentist storage | Other | 28.8% |
| Hospital storage | Other | 28.8% |
| Medical | Other | 28.8% |
| Dentist | Counter | 23.2% |
| Medical | Counter | 23.2% |
| Medical storage | Other | 23.2% |
| Laboratory | Desk | 18.9% |
| Laboratory | Other | 18.9% |
| Kennels | Counter | 18.5% |
| Location | Container | Chance |
|---|---|---|
| Pharmacy | Counter | 23.2% |
| Pharmacy storage | Counter | 23.2% |
| Pharmacy storage | Other | 23.2% |
| Location | Container | Chance |
|---|---|---|
| Any building | Medicine cabinet | 11.6% |
| Hospital hallway | Metal shelves | 11.5% |
| Bathroom | Medicine cabinet | 3.4% |
| Bathroom | Shelves | 1.9% |
| Bathroom | Counter | 1.6% |
| Kitchen | Counter | <0.1% |
| Living room | Counter | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Any building | Zombie | 0.1% |
| Any building | Zombie | 0.1% |
| Inside a bag or case | Handbags and purses | <0.1% |
Notes
- The tooltip says they reduce unhappiness over sustained periods.
- The first pill needs about two hours before it starts to help.
- Extra pills reset the timer rather than adding to the effect.
- Beta Blockers look alike, so the label is worth checking.
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