Knight Fight
| Knight Fight | |
|---|---|
| Publication Information | |
| Developer | RedMoon Studios |
| Publisher | CRATR.games GmbH, formerly RedMoon Studios |
| Released | 2006 |
| Genre | Browser MMORPG |
| Modes | Player against player, on shared servers |
| Account portal | moonID |
| Award | German Browser Game of the Year, 2007 |
Knight Fight is a browser game published by RedMoon Studios in 2006 and voted German Browser Game of the Year the following year. A player keeps one knight on one server and builds him up over months, and the whole game turns on a single quarrel: the Knights of Light against the Dark Hordes. Nobody chooses a side at registration. Alignment is a number that moves with what the knight actually does, and it decides which equipment the merchant will sell him.
How it works
A knight has five trained attributes: strength, stamina, dexterity, martial arts and parry. All five start at 5 and are bought with gold on a curve that climbs steeply, so early points are cheap and late ones are the work of days. Separately, every level grants three skill points, and those go into three lines that gate what can be worn: one-handed weapon, two-handed weapon and armour.
Fights run in rounds. A dice roll decides whether a blow lands or is parried, a second decides damage against the defender's absorption, and a knight who drops below 10 health flees and loses. Whoever dealt more damage wins, and the winner takes 5 to 10 per cent of the loser's gold. Stamina sets how many rounds a knight lasts, which is why a heavy weapon that costs stamina can be the weaker choice.
Any fight, won or lost, leaves a knight untouchable for the next sixty minutes. That hour is the clock the day is built around: pick a fight to start it, spend it on missions or on tavern work, then fight again before it lapses. The same opponent can only be attacked once every twelve hours.
Gold buys everything. It comes from tavern jobs, missions, won fights and a bonus at every level, and it is the only thing an attacker can take. Gems, also called MoonCoins, are bought with money and convert to gold, premium time or equipment outright.
What a knight can own
Equipment falls into seven classes. A knight carries one weapon, either one-handed with a shield in the free hand, or two-handed with nothing beside it. That choice shapes the whole character: the shield build survives by cutting incoming damage, the two-handed build by ending fights quickly.
Armour covers the body and is what makes dexterity worth training at all, since the dexterity bonus is zero without it. Two rings and one amulet add flat points to the attributes, and the amulet is the only slot that resists elemental damage.
Soul stones are set into a weapon at the blacksmith, up to three of them, and add ice, fire, lightning, shadow, holy or dragon damage to every hit. An opposing amulet cancels them element by element. The blacksmith also sharpens a weapon three times, each pass adding a point of maximum damage.
Weapons and armour are gated by skill points; rings, amulets and soul stones by level. Most of it is sold by the merchant; the rest turns up at the bazaar, whose stock is random and rotates every day.
Equipment Categories
Knight Fight Categories
| Section | What It Covers |
|---|---|
| Equipment | Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers. |
| Attributes | The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them. |
| Progression | Levels, experience, and the skill points that decide which equipment the merchant will sell. |
| Combat | Attacking, being attacked, the hour of protection between the two, and the separate international battle server. |
| Economy | The two currencies, the three places that take them, and the two ways of earning them. |
| Guilds | Founding a guild, the castle that sets its size, and the seven-day wars it can declare. |
| World | The estate a knight lives in and the altar inside it. |
| Achievements | Medals, and the highscore tables they are won from. |
| Abbreviations | The shorthand players use in chat and on the highscore |
| Game Principle | The knight, the oath, and what the game asks of a player |
| Premium Account | What paying changes, feature by feature |
Subcategories
This category has the following 15 subcategories, out of 15 total.
K
- Knight Fight - Achievements
- Knight Fight - Amulets
- Knight Fight - Armour
- Knight Fight - Attributes
- Knight Fight - Combat
- Knight Fight - Economy
- Knight Fight - Equipment
- Knight Fight - Guilds
- Knight Fight - One-Handed Weapons
- Knight Fight - Progression
- Knight Fight - Rings
- Knight Fight - Shields
- Knight Fight - Soul Stones
- Knight Fight - Two-Handed Weapons
- Knight Fight - World
Pages in category "Knight Fight"
The following 33 pages are in this category, out of 33 total.
K
- Knight Fight:Abbreviations
- Knight Fight:Alignment
- Knight Fight:Altar
- Knight Fight:Armour Skill
- Knight Fight:Battle Reports
- Knight Fight:Battlefield
- Knight Fight:Bazaar
- Knight Fight:Blacksmith
- Knight Fight:Combat Potential
- Knight Fight:Currency
- Knight Fight:Dexterity
- Knight Fight:Estate
- Knight Fight:Fighting
- Knight Fight:Game Principle
- Knight Fight:Gold Donkeys
- Knight Fight:Guild War
- Knight Fight:Guilds
- Knight Fight:Highscore
- Knight Fight:Hour Protection
- Knight Fight:Knight Fight
- Knight Fight:Levelling
- Knight Fight:Martial Arts
- Knight Fight:Merchant
- Knight Fight:Missions
- Knight Fight:Parry
- Knight Fight:Premium Account
- Knight Fight:PvP Ranking
- Knight Fight:Sitting
- Knight Fight:Skill Points
- Knight Fight:Stamina
- Knight Fight:Strength
- Knight Fight:Tavern
- Knight Fight:Weapon Skill


