Herbalist
| Herbalist | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -4 |
| Effect | Can find medicinal herbs and craft medicines and poultices from them. |
| Skill Boosts | Foraging: +1 |
| Conflicts | Herbalist |
| Free With | Park Ranger |
Herbalist lets a character find medicinal herbs and turn them into medicines and poultices. It also adds a level of Foraging.
It is a positive trait and costs 4 points at character creation. The Park Ranger occupation grants it for free. It suits a rural player who forages often and wants a supply of natural medicine. Once pharmacies are empty, herbs become the main supply of remedies.
Herbalist Effects
Medicinal plants show up when foraging. A Herbalist can spot plants such as Broadleaf Plantain, Comfrey, Common Mallow, Wild Garlic and Black Sage.
The trait teaches Herbal Remedies and the grinding recipes for Plantain, Comfrey and Wild Garlic. These turn raw herbs into poultices and other treatments.
A Herbalist can also tell which wild foods are poisonous. That keeps a forager from eating a dangerous berry or mushroom by mistake.
The trait teaches the growing seasons for the medicinal herbs. A Herbalist can plant them in a garden and grow a steady supply at the base.
The Foraging level and a slightly larger search area make every sweep more productive.
The same herb knowledge can be learned later by reading the Wilderness Survival magazine.
Herbalist Skill Boosts
Herbalist adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Foraging | +1 |
Herbalist Recipes
A character with Herbalist knows these recipes from the start, with no book or magazine needed.
| Name | Image | Recipe | Crafting Materials | Tools | Skill | Station | Learned | Spawn ID |
|---|---|---|---|---|---|---|---|---|
| Comfrey Poultice | Grind Up Comfrey | 5x Comfrey | Mortar and Pestle | None | Any Surface | Yes | /additem Base.ComfreyCataplasm
| |
| Plantain Poultice | Grind Up Plantain | 5x Plantain | Mortar and Pestle | None | Any Surface | Yes | /additem Base.PlantainCataplasm
| |
| Wild Garlic Poultice | Grind Up Wild Garlic | 5x Wild Garlic | Mortar and Pestle | None | Any Surface | Yes | /additem Base.WildGarlicCataplasm
|
A character with Herbalist also starts with this knowledge.
| Name |
|---|
| Herbal Remedies |
A character with Herbalist also knows the growing season of these crops.
| Crop |
|---|
| Black Sage |
| Broadleaf Plantain |
| Comfrey |
| Common Mallow |
| Wild Garlic |
Occupations with Herbalist
These occupations hand out Herbalist for free.
| Name | Image | Points |
|---|---|---|
| Park Ranger | -4 |
Herbalist Conflicting Traits
A character with Herbalist cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Herbalist | -4 | Positive Trait |
Picking Herbalist
Herbalist suits a rural build that forages a lot. The 4 points pay off once looted medicine runs low.
A Park Ranger start already includes it. Bushcrafter also teaches the same herb recipes, with more skills, for more points.
A city player with good pharmacy access may prefer to find the magazine and spend the points elsewhere.
Notes
- Park Ranger already includes this trait.
- Poisonous wild food is identified on sight.
- Medicinal herbs can be grown in a garden.
- The Wilderness Survival magazine teaches the same herb knowledge.
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