Inventive
| Inventive | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -2 |
| Effect | Has lower skill level requirements to research recipes from items or auto learn recipes. |
| Conflicts | Inventive |
| Free With | DIY Expert |
Inventive lowers the skill level a character needs to research recipes from items or learn them automatically. Recipes come one skill level earlier than usual.
It is a positive trait and costs 2 points at character creation. The DIY Expert occupation grants it for free. It suits a builder who wants key recipes early, before finding the right book or magazine. For a cheap price, it can speed up important milestones.
Inventive Effects
Recipes that unlock at a skill level arrive one level sooner. The same goes for recipes learned by researching an existing item. Taking an item apart to study it works with less skill.
The generator is a good example. Normally, connecting a generator is learned automatically at Electrical level 3. With Inventive, it comes at level 2. That saves a whole level of Electrical training, or the hunt for the right book or magazine.
Early generators make a big difference. Power keeps fridges running and lights on after the grid shuts off.
There is a small downside. Item quality depends on skill level. Crafting a recipe at a lower level can give an item with lower starting condition. Carved handles are one example, coming out weaker at low Carving.
Occupations with Inventive
These occupations hand out Inventive for free.
| Name | Image | Points |
|---|---|---|
| DIY Expert | -2 |
Inventive Conflicting Traits
A character with Inventive cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Inventive | -2 | Positive Trait |
Picking Inventive
For 2 points, Inventive is a strong buy for any crafter. It helps most when skill books are hard to find.
A DIY Expert start already includes it. Other builders can add it cheaply.
It pairs well with Crafty or Fast Learner. Faster training and earlier recipes together make a crafter grow very quickly.
Notes
- Recipes unlock one skill level earlier.
- Researching items also needs one level less.
- Generators can be connected at Electrical level 2.
- Low-level crafting can give items in worse condition.
All Character Categories
All Traits
| Trait | Image | Points | Effect |
|---|---|---|---|
| Adrenaline Junkie | -4 | Moves faster when highly panicked. | |
| Angler | -4 | Fishing +1 | |
| Artisan | -2 | Better at pottery and glass crafts. | |
| Athletic | -10 | Faster running speed. Can run for longer without tiring. | |
| Baseball Player | -4 | Long Blunt +1 | |
| Blacksmith Knowledge | -6 | Can use an anvil to create metal items. | |
| Brave | -4 | Less prone to becoming panicked. | |
| Brawler | -6 | Axe +1, Long Blunt +1 | |
| Bushcrafter | -8 | Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster. | |
| Cat's Eyes | -3 | Better vision at night. | |
| Crafty | -3 | Increased XP gains for Crafting skills. | |
| Dextrous | -2 | Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time. | |
| Eagle Eyed | -4 | Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range. | |
| Fast Healer | -6 | Recovers quickly from injuries and illness. | |
| Fast Learner | -6 | Increased XP gains. | |
| Fast Reader | -2 | Takes less time to read books. | |
| First Aider | -2 | First Aid +1 | |
| Fit | -6 | Fitness +2 | |
| Former Scout | -6 | Start fires faster. | |
| Gardener | -2 | Agriculture +1 | |
| Graceful | -4 | Makes less noise when moving. | |
| Gymnast | -5 | Lightfooted +1, Nimble +1 | |
| Handy | -8 | Faster and stronger constructions. | |
| Herbalist | -4 | Can find medicinal herbs and craft medicines and poultices from them. | |
| Hiker | -5 | Foraging +1, Trapping +1 | |
| Hunter | -8 | Aiming +1, Tracking +1, Sneaking +1, Short Blade +1, Butchering +1 | |
| Inconspicuous | -4 | Less likely to be spotted by zombies. | |
| Inventive | -2 | Has lower skill level requirements to research recipes from items or auto learn recipes. | |
| Iron Gut | -2 | Less chance to have food illness. | |
| Keen Cook | -3 | Knows cooking recipes. | |
| Keen Hearing | -6 | Larger perception radius. | |
| Light Eater | -2 | Needs to eat less regularly. | |
| Low Thirst | -2 | Needs less water to survive. | |
| Mason | -2 | Better at building stone and brick constructions. | |
| Nutritionist | -2 | Can see the nutritional values of any food. | |
| Organized | -4 | Increased container inventory capacity. | |
| Outdoorsy | -2 | Less affected by harsh weather conditions. | |
| Resilient | -4 | Less prone to disease. Slower rate of zombification. | |
| Runner | -4 | Running +1 | |
| Sewer | -4 | Tailoring +1 | |
| Speed Demon | -1 | Drives very fast. | |
| Stout | -6 | Extra knockback from melee weapons. Increased carrying weight. | |
| Strong | -10 | Extra knockback from melee weapons. Increased carrying weight. | |
| Target Shooter | -5 | Aiming +1 | |
| Thick-skinned | -8 | Lower chance of being scratched or bitten. | |
| Tinkerer | -4 | Maintenance +1 | |
| Vehicle Knowledge | -3 | Has knowledge of common and commercial vehicle models, and repairs. | |
| Wakeful | -3 | Needs less sleep. | |
| Whittler | -2 | Can carve wood and bone items. |
| Trait | Image | Points | Effect |
|---|---|---|---|
| Agoraphobic | +4 | Gets panicked when outdoors. | |
| All Thumbs | +2 | Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time. | |
| Claustrophobic | +4 | Gets panicked when in small indoor rooms. | |
| Clumsy | +2 | Makes more noise when moving. | |
| Conspicuous | +4 | More likely to be spotted by zombies. | |
| Cowardly | +2 | Especially prone to becoming panicked. | |
| Deaf | +12 | Can't hear sound. | |
| Disorganized | +6 | Decreased container inventory capacity. Affects world containers and bags, but not your main inventory. | |
| Fast Metabolism | +2 | Permanent tendency to lose weight. Starts with Low Weight trait. | |
| Fear of Blood | +5 | Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody. | |
| Hard of Hearing | +4 | Smaller perception radius. Smaller hearing range. | |
| Hearty Appetite | +4 | Needs to eat more regularly. | |
| High Thirst | +2 | Needs more water to survive. | |
| Illiterate | +10 | Cannot read any books or in-world text. | |
| Out of Shape | +6 | Low endurance, low endurance regeneration. | |
| Prone to Illness | +4 | More prone to disease. Faster rate of zombification. | |
| Puny | +10 | Far less knockback from melee weapons. Extremely small carrying weight. | |
| Reluctant Fighter | +5 | Decreased combat XP gains. | |
| Restless Sleeper | +6 | Slow loss of tiredness while sleeping. | |
| Short Sighted | +2 | Smaller view distance. Slower visibility fade. Weapon sights less effective. | |
| Short of Breath | +5 | Faster endurance loss. | |
| Sleepyhead | +4 | Needs more sleep. | |
| Slow Healer | +3 | Recovers slowly from injuries and illness. | |
| Slow Learner | +6 | Decreased XP gains. | |
| Slow Metabolism | +2 | Permanent tendency to gain weight. Starts with High Weight trait. | |
| Slow Reader | +2 | Takes longer to read books and other literature. | |
| Smoker | +3 | Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco. | |
| Sunday Driver | +1 | Drives very slow. | |
| Thin-skinned | +8 | Higher chance of being scratched or bitten by zombies. | |
| Unfit | +10 | Very low endurance and endurance regeneration. | |
| Weak | +6 | Less knockback from melee weapons. Decreased carrying weight. | |
| Weak Stomach | +2 | Higher chance to have food illness. |
| Trait | Image | Points | Effect |
|---|---|---|---|
| Ax-pert | - | Better at chopping trees. Faster axe swing. | |
| Desensitized | - | Far less prone to panic. Ignore discomfort. | |
| Emaciated | - | Low strength, low endurance and prone to injury. | |
| High Weight | - | Reduced running speed, low endurance and prone to injury. | |
| Low Weight | - | Low strength, low endurance and prone to injury. | |
| Marksman | - | Improved gun accuracy and damage. Quicker reload. | |
| Night Owl | - | Requires little sleep. Stays extra alert even when sleeping. | |
| Very High Weight | - | Reduced running speed, very low endurance and prone to injury. | |
| Very Low Weight | - | Very low strength, very low endurance and prone to injury. |