Marksman
| Marksman | |
|---|---|
| Class | Traits |
| Type | Occupation Trait |
| Effect | Improved gun accuracy and damage. Quicker reload. |
Marksman improves a character's gun accuracy and damage and speeds up reloading. A character with it handles firearms better than the Aiming and Reloading skills alone would allow.
It is an occupation trait, so it comes with a starting job. It suits a firearm build that wants a steady edge in every gunfight.
Marksman Effects
Shots land more often. Better accuracy means fewer misses and less ammunition spent per zombie.
Each hit does more damage. Zombies fall in fewer shots, which matters when a crowd is closing in.
Reloading is quicker. A shorter reload leaves less time exposed between volleys. That helps most with weapons that hold few rounds.
All three bonuses work together in a gunfight. Hitting more often, hitting harder and reloading faster each cut the time zombies have to close the gap.
Picking Marksman
Marksman comes only through an occupation. A player who wants it has to pick a starting job that grants it.
It suits a shooter above all. A melee build gains little from it.
Ammunition is limited in a long run. Better accuracy and damage stretch every box of bullets further.
Notes
- Better gun accuracy and damage.
- Faster reloading.
- Stretches ammunition further in a long run.
- Best for a firearm build.
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