Military Pants
| Military Pants | |
|---|---|
| Class | Clothing |
| Slot | Pants |
| Covers |
|
| Can't Wear With |
|
| Weight | 1 |
| Fabric | Cotton |
| Insulation | 70% |
| Wind Resistance | 45% |
| Bite Defense | - |
| Scratch Defense | 10% |
| Research | Sew Pants |
| Location | Containers |
| Spawn ID | /additem Base.Trousers_ArmyService
|
Military Pants are the plain cotton trousers of an army service uniform. They are warm everyday pants that cover the legs from the groin down to the shins. They suit cold weather better than most cotton trousers.
Their main strength is warmth. They hold in a lot of body heat and keep out a fair share of wind. Their main cost is light protection, since the thin cloth stops only a few scratches.
The pants are found mostly in pawn shop offices, army storage rooms and army tents. Research Craft on them teaches the Sew Pants recipe. The Tailor is the best occupation for clothing. It starts with the most Tailoring skill.
Wearing
The pants are warmer than any of the camo field pants. They block a good part of the wind on the legs. That makes them a good choice for dry autumn and winter days.
Against zombies, they stop about one scratch in ten on the legs. Running and attack speed stay the same with them on.
The camo field pants trade warmth for protection. Military Pants - Green Camo stop more bites and scratches and keep out rain, but they are less warm. Military Pants - Foreign Camo come closest in warmth while adding bite cover and rain cover. Jeans are a little less warm but block more wind, stop a few bites and slow running very slightly.
The pants fill the Pants slot. They cannot be worn with shorts, skirts, dresses, other pants, a boilersuit or a full suit.
Tailoring
The pants are cotton. The Rip Clothing recipe turns them into a Rag, and any character can do that by hand. Research Craft on the pants teaches Sew Pants, the recipe for sewing new trousers.
The Research Craft option in the inventory menu studies Military Pants and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Sew Pants | Crafted Burlap Pants | /additem Base.Trousers_Crafted_Burlap
|
Used in Crafting
These recipes accept Military Pants by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Rip Clothing | Rag | - | /additem Base.RippedSheets
|
Locations
Pawn shop offices give the best odds, with lockers and shelves holding a pair about three times in ten. Army storage rooms do almost as well. Pawn shop counters and army tent lockers turn one up about one time in ten. Backstage racks and old army lockers hold them only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Pawn shop office | Locker | 29.7% |
| Pawn shop office | Metal shelves | 29.7% |
| Pawn shop office | Other | 29.7% |
| Pawn shop | Counter | 11.9% |
| Pawn shop | Shelves | 5.9% |
| Pawn shop | Metal shelves | 3% |
| Pawnshop storage | Other | 3% |
| Location | Container | Chance |
|---|---|---|
| Army storage | Other | 23.8% |
| Army storage | Metal shelves | 17.8% |
| Army storage | Military crate | 17.8% |
| Armytent | Locker | 9.3% |
| Backstage | Clothing rack | 1% |
| Oldarmy | Locker | 0.6% |
| Backstage | Dresser | 0.5% |
| Backstage | Locker | 0.2% |
| Backstage | Other | <0.1% |
Notes
- The pants are a warm choice for cold, dry days.
- Research Craft on them is a cheap way to learn Sew Pants.
- Camo field pants are better for fighting, while these are better for warmth.
- A worn-out pair still gives a Rag when it is ripped.
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