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Resilient


Resilient
Resilient
Class Traits
Type Positive Trait
Points -4
Effect Less prone to disease. Slower rate of zombification.
Conflicts Prone to Illness

Resilient makes a character less prone to disease and slows zombification. Colds come less often and pass more gently.

It is a positive trait and costs 4 points at character creation. It suits a cautious player who wants extra safety against illness. Many players, though, see it as a weak use of points.

Resilient Effects


The chance of catching a cold falls to under half of normal. Getting wet or chilled is less likely to make the character sick.

Colds are weaker and progress more slowly. A cold hits about a fifth less hard and moves at half the usual pace.

Zombification moves about a quarter slower. An infected character has a little more time before turning.

Resilient Conflicting Traits


A character with Resilient cannot also take these traits.

Name Image Points Type
Prone to Illness Prone to Illness +4 Negative Trait

Picking Resilient


Resilient clashes with Prone to Illness, its negative opposite. The 4 points buy modest protection.

The Knox Infection is fatal in standard settings. Slowing it buys time but changes the outcome little. A cold is easy to get over with rest and warm clothes.

That is why many players skip Resilient and take Prone to Illness for points instead. A player who wants every edge in a long run may still value the slower colds.

Notes


  • Colds come less than half as often.
  • Colds are weaker and slower.
  • Zombification moves about a quarter slower.
  • Prone to Illness is often the better deal for points.


All Character Categories



All Traits



Trait Image Points Effect
Adrenaline Junkie Adrenaline Junkie -4 Moves faster when highly panicked.
Angler Angler -4 Fishing +1
Artisan Artisan -2 Better at pottery and glass crafts.
Athletic Athletic -10 Faster running speed. Can run for longer without tiring.
Baseball Player Baseball Player -4 Long Blunt +1
Blacksmith Knowledge Blacksmith Knowledge -6 Can use an anvil to create metal items.
Brave Brave -4 Less prone to becoming panicked.
Brawler Brawler -6 Axe +1, Long Blunt +1
Bushcrafter Bushcrafter -8 Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster.
Cat's Eyes Cat's Eyes -3 Better vision at night.
Crafty Crafty -3 Increased XP gains for Crafting skills.
Dextrous Dextrous -2 Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time.
Eagle Eyed Eagle Eyed -4 Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range.
Fast Healer Fast Healer -6 Recovers quickly from injuries and illness.
Fast Learner Fast Learner -6 Increased XP gains.
Fast Reader Fast Reader -2 Takes less time to read books.
First Aider First Aider -2 First Aid +1
Fit Fit -6 Fitness +2
Former Scout Former Scout -6 Start fires faster.
Gardener Gardener -2 Agriculture +1
Graceful Graceful -4 Makes less noise when moving.
Gymnast Gymnast -5 Lightfooted +1, Nimble +1
Handy Handy -8 Faster and stronger constructions.
Herbalist Herbalist -4 Can find medicinal herbs and craft medicines and poultices from them.
Hiker Hiker -5 Foraging +1, Trapping +1
Hunter Hunter -8 Aiming +1, Tracking +1, Sneaking +1, Short Blade +1, Butchering +1
Inconspicuous Inconspicuous -4 Less likely to be spotted by zombies.
Inventive Inventive -2 Has lower skill level requirements to research recipes from items or auto learn recipes.
Iron Gut Iron Gut -2 Less chance to have food illness.
Keen Cook Keen Cook -3 Knows cooking recipes.
Keen Hearing Keen Hearing -6 Larger perception radius.
Light Eater Light Eater -2 Needs to eat less regularly.
Low Thirst Low Thirst -2 Needs less water to survive.
Mason Mason -2 Better at building stone and brick constructions.
Nutritionist Nutritionist -2 Can see the nutritional values of any food.
Organized Organized -4 Increased container inventory capacity.
Outdoorsy Outdoorsy -2 Less affected by harsh weather conditions.
Resilient Resilient -4 Less prone to disease. Slower rate of zombification.
Runner Runner -4 Running +1
Sewer Sewer -4 Tailoring +1
Speed Demon Speed Demon -1 Drives very fast.
Stout Stout -6 Extra knockback from melee weapons. Increased carrying weight.
Strong Strong -10 Extra knockback from melee weapons. Increased carrying weight.
Target Shooter Target Shooter -5 Aiming +1
Thick-skinned Thick-skinned -8 Lower chance of being scratched or bitten.
Tinkerer Tinkerer -4 Maintenance +1
Vehicle Knowledge Vehicle Knowledge -3 Has knowledge of common and commercial vehicle models, and repairs.
Wakeful Wakeful -3 Needs less sleep.
Whittler Whittler -2 Can carve wood and bone items.
Trait Image Points Effect
Agoraphobic Agoraphobic +4 Gets panicked when outdoors.
All Thumbs All Thumbs +2 Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time.
Claustrophobic Claustrophobic +4 Gets panicked when in small indoor rooms.
Clumsy Clumsy +2 Makes more noise when moving.
Conspicuous Conspicuous +4 More likely to be spotted by zombies.
Cowardly Cowardly +2 Especially prone to becoming panicked.
Deaf Deaf +12 Can't hear sound.
Disorganized Disorganized +6 Decreased container inventory capacity. Affects world containers and bags, but not your main inventory.
Fast Metabolism Fast Metabolism +2 Permanent tendency to lose weight. Starts with Low Weight trait.
Fear of Blood Fear of Blood +5 Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody.
Hard of Hearing Hard of Hearing +4 Smaller perception radius. Smaller hearing range.
Hearty Appetite Hearty Appetite +4 Needs to eat more regularly.
High Thirst High Thirst +2 Needs more water to survive.
Illiterate Illiterate +10 Cannot read any books or in-world text.
Out of Shape Out of Shape +6 Low endurance, low endurance regeneration.
Prone to Illness Prone to Illness +4 More prone to disease. Faster rate of zombification.
Puny Puny +10 Far less knockback from melee weapons. Extremely small carrying weight.
Reluctant Fighter Reluctant Fighter +5 Decreased combat XP gains.
Restless Sleeper Restless Sleeper +6 Slow loss of tiredness while sleeping.
Short Sighted Short Sighted +2 Smaller view distance. Slower visibility fade. Weapon sights less effective.
Short of Breath Short of Breath +5 Faster endurance loss.
Sleepyhead Sleepyhead +4 Needs more sleep.
Slow Healer Slow Healer +3 Recovers slowly from injuries and illness.
Slow Learner Slow Learner +6 Decreased XP gains.
Slow Metabolism Slow Metabolism +2 Permanent tendency to gain weight. Starts with High Weight trait.
Slow Reader Slow Reader +2 Takes longer to read books and other literature.
Smoker Smoker +3 Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco.
Sunday Driver Sunday Driver +1 Drives very slow.
Thin-skinned Thin-skinned +8 Higher chance of being scratched or bitten by zombies.
Unfit Unfit +10 Very low endurance and endurance regeneration.
Weak Weak +6 Less knockback from melee weapons. Decreased carrying weight.
Weak Stomach Weak Stomach +2 Higher chance to have food illness.
Trait Image Points Effect
Ax-pert Ax-pert - Better at chopping trees. Faster axe swing.
Desensitized Desensitized - Far less prone to panic. Ignore discomfort.
Emaciated Emaciated - Low strength, low endurance and prone to injury.
High Weight High Weight - Reduced running speed, low endurance and prone to injury.
Low Weight Low Weight - Low strength, low endurance and prone to injury.
Marksman Marksman - Improved gun accuracy and damage. Quicker reload.
Night Owl Night Owl - Requires little sleep. Stays extra alert even when sleeping.
Very High Weight Very High Weight - Reduced running speed, very low endurance and prone to injury.
Very Low Weight Very Low Weight - Very low strength, very low endurance and prone to injury.