Short Sighted
| Short Sighted | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +2 |
| Effect | Smaller view distance. Slower visibility fade. Weapon sights less effective. |
| Conflicts | Eagle Eyed |
Short Sighted shortens a character's view distance. Things far away are harder to see, and weapon sights work less well.
It is a negative trait and gives 2 points at character creation. It suits a melee player who fights up close and stays out of long-range shooting. Glasses soften part of the penalty.
Short Sighted Effects
The view distance shrinks. Zombies far away show up later. A crowd down the street can get closer before it is noticed.
Visibility fades more slowly when turning. Areas outside the vision cone take longer to update. Checking behind takes a moment longer to give a clear picture.
Weapon sights work less well. A scoped rifle loses some of its value at range.
Foraging suffers a lot. The search radius shrinks by two full steps, so each sweep covers a much smaller area. Reading Glasses or Prescription Glasses remove this foraging penalty.
Short Sighted Conflicting Traits
A character with Short Sighted cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Eagle Eyed | -4 | Positive Trait |
Picking Short Sighted
Short Sighted clashes with Eagle Eyed, its positive opposite. The 2 points are cheap, but the cost is felt on every outing.
Melee fighters lose less, since they fight close anyway. Long-range shooters and foragers should avoid it.
Finding a pair of glasses early makes the trait much easier to live with for foraging.
Notes
- View distance is shorter.
- Weapon sights lose some value at range.
- The foraging radius shrinks by two steps.
- Glasses remove the foraging penalty.
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