Slow Learner
| Slow Learner | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +6 |
| Effect | Decreased XP gains. |
| Conflicts | |
Slow Learner slows down training in almost every skill. Each bit of experience earned counts for less.
It is a negative trait and gives 6 points at character creation. It suits a short run or a player who leans on starting skills from an occupation. A long run built around mastering many skills will feel the drag for months.
Slow Learner Effects
Experience gains fall to about seven tenths of normal. Every skill takes the penalty except Strength and Fitness. Those two passive skills train at the usual rate.
The penalty touches every activity. Fighting, building, cooking, farming and foraging all train their skills more slowly.
Skill books still multiply experience, but on top of the lower base. A Slow Learner still gains a lot from reading the right volume.
The cost grows with time. Early levels need little experience, so the penalty is small at first. High levels need a lot, and the gap grows.
Slow Learner Conflicting Traits
A character with Slow Learner cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Crafty | -3 | Positive Trait | |
| Fast Learner | -6 | Positive Trait |
Picking Slow Learner
Slow Learner clashes with Crafty and Fast Learner. The 6 points are generous.
A short run ends before the penalty bites hard. An occupation with high starting skills also softens it, since the character begins strong.
A long run aimed at mastery should avoid it. The months of slower training add up to a much weaker character.
Notes
- Experience gains fall to about seven tenths of normal.
- Strength and Fitness train at the usual rate.
- Skill books still help a great deal.
- The cost grows the longer a run lasts.
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