Agriculture Skill Books
| Agriculture Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Agriculture |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookFarming1and 5 more, see Volumes |
The Agriculture Skill Books are a series of five volumes that speed up training in the Agriculture skill. Each volume covers two skill levels, from Agriculture I: "Better Gardening" for the first steps to Agriculture V: "USDA Guide to Agricultural Output Maximization" for the last.
A volume works as an experience multiplier. Once read, every bit of Agriculture experience earned in its two levels counts several times over. The early volumes triple the gain, and the last one multiplies it by sixteen. For a survivor who plans to live off a garden, the books save a lot of slow practice.
The cost is time. The whole series takes about two full days of reading in game time.
Book stores and libraries hold them most often, along with garden stores and farmhouses.
Reading
The volumes are read in order, and each one helps only while its own levels are being trained. Agriculture I: "Better Gardening" covers levels 1 and 2, so it is worth reading before the first seeds go in. Agriculture II: "Growing Food at Home" covers levels 3 and 4, and the pattern continues up to level 10.
A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.
The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.
Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
A read can stop at any time. Progress is kept, so the book can wait while chores or zombies need attention.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Agriculture I: "Better Gardening" | 1 to 2 | x3 | 220 | 7 h 20 min | /additem Base.BookFarming1
| |
| Agriculture II: "Growing Food at Home" | 3 to 4 | x5 | 260 | 8 h 40 min | /additem Base.BookFarming2
| |
| Agriculture III: "Liam Keating's Subsistence Farming" | 5 to 6 | x8 | 300 | 10 h | /additem Base.BookFarming3
| |
| Agriculture IV: "The Science of Crop Genetics and Yields" | 7 to 8 | x12 | 340 | 11 h 20 min | /additem Base.BookFarming4
| |
| Agriculture V: "USDA Guide to Agricultural Output Maximization" | 9 to 10 | x16 | 380 | 12 h 40 min | /additem Base.BookFarming5
|
Set of Farming Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Farming Books | /additem Base.BookFarmingSet
|
Locations
Book store and library shelves are the best bet, each holding one about one time in five. Garden store counters come next. Farmhouses hold them in dressers, wardrobes, counters, boxes and shelves, and bodies in farmhouses carry one about one time in ten. University storage and general store shelves are also good. Farming bags, bedrooms, closets, post offices and attics turn one up now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Book store | Shelves | 20.4% |
| Garden store | Counter | 13.8% |
| Garden store | Other | 13.8% |
| General store | Metal shelves | 10.2% |
| Generalstore storage | Other | 10.2% |
| Farmer | Small box | 7% |
| Bedroom | Small box | 6.2% |
| General store | Shelves | 6.1% |
| Warehouse | Small box | 1.3% |
| Gigamart | Shelves | 1% |
| Location | Container | Chance |
|---|---|---|
| Library | Shelves | 20% |
| Farmer | Dresser | 11.4% |
| Farmer | Wardrobe | 11.4% |
| University storage | Other | 11.4% |
| Farmer | Counter | 7.8% |
| Farmer | Cardboard box | 7% |
| Farmer | Crate | 7% |
| Farmer | Metal shelves | 7% |
| Post office | Other | 4.6% |
| Post office storage | Other | 4.6% |
| Location | Container | Chance |
|---|---|---|
| Farmer | Body | 10% |
| Inside a bag or case | Farming | 9.8% |
| Inside a bag or case | First aid kit camping | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 6.2% |
| Kid's bedroom | Other | 6.2% |
| Bedroom | Cardboard box | 5% |
| Attic | Cardboard box | 3.7% |
| Attic | Crate | 3.7% |
| Attic | Other | 3.7% |
| Bedroom | Crate | 3.7% |
| Hall | Other | 3.7% |
| Living room | Other | 3.7% |
| Kitchen | Other | 2.6% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Fireplace | 0.4% |
| Survivor safehouse | Shelves | 0.4% |
| Survivor safehouse (late game) | Fireplace | 0.4% |
| Survivor safehouse (late game) | Shelves | 0.4% |
| Survivor safehouse (mid game) | Fireplace | 0.4% |
| Survivor safehouse (mid game) | Shelves | 0.4% |
Notes
- Read each volume before reaching its first level, not after.
- A volume read too early makes no progress until the earlier levels are done.
- Reading progress is kept if the read is stopped partway.
- Sitting down with Reading Glasses on makes the long volumes go faster.
- Garden stores and farmhouses are worth checking alongside book stores.
- A spare volume burns for about fifteen minutes as fire fuel.
All Literature Categories
All Skill Books