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Agriculture Skill Books


Agriculture Skill Books
Agriculture Skill Books
Class Skill Book
Trains Agriculture
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookFarming1
and 5 more, see Volumes

The Agriculture Skill Books are a series of five volumes that speed up training in the Agriculture skill. Each volume covers two skill levels, from Agriculture I: "Better Gardening" for the first steps to Agriculture V: "USDA Guide to Agricultural Output Maximization" for the last.

A volume works as an experience multiplier. Once read, every bit of Agriculture experience earned in its two levels counts several times over. The early volumes triple the gain, and the last one multiplies it by sixteen. For a survivor who plans to live off a garden, the books save a lot of slow practice.

The cost is time. The whole series takes about two full days of reading in game time.

Book stores and libraries hold them most often, along with garden stores and farmhouses.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Agriculture I: "Better Gardening" covers levels 1 and 2, so it is worth reading before the first seeds go in. Agriculture II: "Growing Food at Home" covers levels 3 and 4, and the pattern continues up to level 10.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while chores or zombies need attention.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Agriculture I: "Better Gardening" Agriculture I: "Better Gardening" 1 to 2 x3 220 7 h 20 min /additem Base.BookFarming1
Agriculture II: "Growing Food at Home" Agriculture II: "Growing Food at Home" 3 to 4 x5 260 8 h 40 min /additem Base.BookFarming2
Agriculture III: "Liam Keating's Subsistence Farming" Agriculture III: "Liam Keating's Subsistence Farming" 5 to 6 x8 300 10 h /additem Base.BookFarming3
Agriculture IV: "The Science of Crop Genetics and Yields" Agriculture IV: "The Science of Crop Genetics and Yields" 7 to 8 x12 340 11 h 20 min /additem Base.BookFarming4
Agriculture V: "USDA Guide to Agricultural Output Maximization" Agriculture V: "USDA Guide to Agricultural Output Maximization" 9 to 10 x16 380 12 h 40 min /additem Base.BookFarming5

Set of Farming Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Farming Books Set of Farming Books /additem Base.BookFarmingSet

Locations


Book store and library shelves are the best bet, each holding one about one time in five. Garden store counters come next. Farmhouses hold them in dressers, wardrobes, counters, boxes and shelves, and bodies in farmhouses carry one about one time in ten. University storage and general store shelves are also good. Farming bags, bedrooms, closets, post offices and attics turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 20.4%
Garden store Counter 13.8%
Garden store Other 13.8%
General store Metal shelves 10.2%
Generalstore storage Other 10.2%
Farmer Small box 7%
Bedroom Small box 6.2%
General store Shelves 6.1%
Warehouse Small box 1.3%
Gigamart Shelves 1%
Location Container Chance
Library Shelves 20%
Farmer Dresser 11.4%
Farmer Wardrobe 11.4%
University storage Other 11.4%
Farmer Counter 7.8%
Farmer Cardboard box 7%
Farmer Crate 7%
Farmer Metal shelves 7%
Post office Other 4.6%
Post office storage Other 4.6%
Location Container Chance
Farmer Body 10%
Inside a bag or case Farming 9.8%
Inside a bag or case First aid kit camping 0.3%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Kitchen Other 2.6%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • A volume read too early makes no progress until the earlier levels are done.
  • Reading progress is kept if the read is stopped partway.
  • Sitting down with Reading Glasses on makes the long volumes go faster.
  • Garden stores and farmhouses are worth checking alongside book stores.
  • A spare volume burns for about fifteen minutes as fire fuel.


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