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Aiming Skill Books


Aiming Skill Books
Aiming Skill Books
Class Skill Book
Trains Aiming
Volumes 5
XP Bonus
  • Volume I: x1.5 for levels 1 to 2
  • Volume II: x2.5 for levels 3 to 4
  • Volume III: x4 for levels 5 to 6
  • Volume IV: x6 for levels 7 to 8
  • Volume V: x8 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookAiming1
and 5 more, see Volumes

The Aiming Skill Books are a series of five volumes that speed up training in the Aiming skill. Each volume covers two skill levels, from Aiming I: "Better Aiming" for a new shooter to Aiming V: "Secrets From the World's Best Snipers" for the last steps to mastery.

A volume works as an experience multiplier. Once read, the Aiming experience earned in its two levels counts extra. The boost is gentler than for the Carpentry books: one and a half times for the first volume, rising to eight times for the last. For a survivor who relies on firearms, every volume still makes each shot of practice go further.

The whole series takes about two full days of reading in game time. A Set of Aiming Books holds all five volumes in one bundle.

Army surplus stores and gun stores are the likeliest places to find them, along with military lockers and survivor caches.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Aiming I: "Better Aiming" covers levels 1 and 2, so it is worth reading before the first shots are fired. Aiming II: "Drawing and Shooting" covers levels 3 and 4, and the series goes on to Aiming IV: "Long Range Sniping Tactics" and the fifth volume.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives one and a half times the experience, Volume II two and a half times, Volume III four times, Volume IV six times and Volume V eight times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while zombies need attention.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Aiming I: "Better Aiming" Aiming I: "Better Aiming" 1 to 2 x1.5 220 7 h 20 min /additem Base.BookAiming1
Aiming II: "Drawing and Shooting" Aiming II: "Drawing and Shooting" 3 to 4 x2.5 260 8 h 40 min /additem Base.BookAiming2
Aiming III: "Leading Moving Targets" Aiming III: "Leading Moving Targets" 5 to 6 x4 300 10 h /additem Base.BookAiming3
Aiming IV: "Long Range Sniping Tactics" Aiming IV: "Long Range Sniping Tactics" 7 to 8 x6 340 11 h 20 min /additem Base.BookAiming4
Aiming V: "Secrets From the World's Best Snipers" Aiming V: "Secrets From the World's Best Snipers" 9 to 10 x8 380 12 h 40 min /additem Base.BookAiming5

Set of Aiming Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Aiming Books Set of Aiming Books /additem Base.BookAimingSet

Using


The Set of Aiming Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Army surplus store shelves are the best bet, holding one about one time in six. Army tent lockers, gun store shelves and university library shelves come next. Survivor caches and military lockers in any building hold one now and then. Book stores, pawn shops, survivor safehouses, bedrooms, closets and post offices turn one up only rarely. Military sites are the places worth a special trip.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Shelves 17.5%
Armytent Locker 4.6%
Universitylibrary Shelves 4.3%
Post office Other 0.5%
Post office storage Other 0.5%
Storage unit Other 0.1%
Joan's studio Shelves <0.1%
Office Shelves <0.1%
Recreation Shelves <0.1%
Location Container Chance
Gun store Shelves 4.3%
Book store Other 0.8%
Pawn shop Other 0.8%
Pawn shop Shelves 0.8%
Bedroom Small box 0.6%
Location Container Chance
Survivor cache Counter 1.8%
Survivor cache Counter 1.8%
Survivor safehouse Cardboard box 0.7%
Survivor safehouse Counter 0.7%
Survivor safehouse Crate 0.7%
Survivor safehouse Small box 0.7%
Survivor safehouse (late game) Cardboard box 0.5%
Survivor safehouse (late game) Counter 0.5%
Survivor safehouse (late game) Crate 0.5%
Survivor safehouse (late game) Metal shelves 0.5%
Location Container Chance
Any building Military locker 1.7%
Closet Other 0.6%
Kid's bedroom Other 0.6%
Bedroom Cardboard box 0.5%
Attic Cardboard box 0.4%
Attic Crate 0.4%
Attic Other 0.4%
Bedroom Crate 0.4%
Hall Other 0.4%
Living room Other 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • The Aiming bonus tops out at eight times, half the top Carpentry bonus.
  • Reading progress is kept if the read is stopped partway.
  • Army surplus stores are the surest place to look.
  • A spare volume burns for about fifteen minutes as fire fuel.


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