Help us keep improving this website

Animal Care Skill Books


Animal Care Skill Books
Animal Care Skill Books
Class Skill Book
Trains Animal Care
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookHusbandry1
and 5 more, see Volumes

The Animal Care Skill Books are a series of five volumes that speed up training in the Animal Care skill. Each volume covers two skill levels, from Animal Care I: "A Tale of St. Francis" for a beginner to Animal Care V: "Wilds Tamed: An In-Depth Comparative" for the last steps.

A volume works as an experience multiplier. Once read, the Animal Care experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. For a survivor who keeps chickens, sheep or cows, the books make daily care pay off much faster.

The whole series takes about two full days of reading in game time. A Set of Animal Care Books holds all five volumes in one bundle.

Book stores, libraries and farmhouses are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Animal Care I: "A Tale of St. Francis" covers levels 1 and 2, so it is worth reading before the first animals arrive. Animal Care II: "Animal Welfare Basics" covers levels 3 and 4, and Animal Care III: "How Animals Think: A Helpful Guide" takes over at level 5.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while the animals need feeding.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Animal Care I: "A Tale of St. Francis" Animal Care I: "A Tale of St. Francis" 1 to 2 x3 220 7 h 20 min /additem Base.BookHusbandry1
Animal Care II: "Animal Welfare Basics" Animal Care II: "Animal Welfare Basics" 3 to 4 x5 260 8 h 40 min /additem Base.BookHusbandry2
Animal Care III: "How Animals Think: A Helpful Guide" Animal Care III: "How Animals Think: A Helpful Guide" 5 to 6 x8 300 10 h /additem Base.BookHusbandry3
Animal Care IV: "The Wants and Needs of Diverse Fauna" Animal Care IV: "The Wants and Needs of Diverse Fauna" 7 to 8 x12 340 11 h 20 min /additem Base.BookHusbandry4
Animal Care V: "Wilds Tamed: An In-Depth Comparative" Animal Care V: "Wilds Tamed: An In-Depth Comparative" 9 to 10 x16 380 12 h 40 min /additem Base.BookHusbandry5

Set of Animal Care Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Animal Care Books Set of Animal Care Books /additem Base.BookHusbandrySet

Using


The Set of Animal Care Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Book store and library shelves are the best bet, each holding one about one time in five. Farmhouses hold them in dressers, wardrobes, counters, boxes and shelves, and bodies in farmhouses carry one about one time in ten. University storage, general stores and pawn shops come next. Bedrooms, closets, post offices and attics turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 20.4%
General store Metal shelves 10.2%
Generalstore storage Other 10.2%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Farmer Small box 7%
Bedroom Small box 6.2%
General store Shelves 6.1%
Warehouse Small box 1.3%
Location Container Chance
Library Shelves 20%
Farmer Dresser 11.4%
Farmer Wardrobe 11.4%
University storage Other 11.4%
Farmer Counter 7.8%
Farmer Cardboard box 7%
Farmer Crate 7%
Farmer Metal shelves 7%
Post office Other 4.6%
Post office storage Other 4.6%
Location Container Chance
Farmer Body 10%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Kitchen Other 2.6%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Farmhouses are worth searching alongside book stores and libraries.
  • The set is easier to carry than five loose volumes.
  • A spare volume burns for about fifteen minutes as fire fuel.


All Literature Categories



All Skill Books