Belt
| Belt | |
|---|---|
| Class | Accessory |
| Slot | Belt |
| Attachments |
|
| Weight | 0.2 |
| Fabric | Leather |
| Insulation | - |
| Wind Resistance | - |
| Bite Defense | - |
| Scratch Defense | - |
| Research | Forge Buckle |
| Crafting Skill | Tailoring: 2 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.Belt2
|
| Crafting XP | 16 XP (Tailoring) |
The Belt is a leather strap with a metal buckle, worn around the waist. It is an accessory that adds two hotbar slots on the hips. Most characters start the game wearing one along with a key ring.
Its strength is quick access. A weapon or tool hung on the belt can be drawn without opening a bag. It weighs almost nothing and sits in its own Belt slot.
Spare belts are common in dressers, wardrobes and staff lockers. A belt can also be sewn from leather, or cut up for its buckle. The Tailor is the best occupation for accessories. It starts with the most Tailoring skill.
Wearing
The Belt is worn for what it holds. It adds the Belt Left and Belt Right hotbar slots. Each takes one item, such as a Hunting Knife, a Screwdriver, a Hammer, a Wrench, a Nightstick, a Meat Cleaver, a walkie talkie or a Katana.
Keeping a weapon and a tool on the belt saves time in a fight. The weapon is ready at the press of a hotbar key, and the tool waits for the next job.
The Belt has its own slot, so it goes on with any outfit.
Tailoring
The Belt is leather. The Sew Belt recipe makes one from 2 Leather Strips, 1 Buckle and heavy thread. It needs scissors or a sharp knife, a sewing needle and an awl, which are kept, and Tailoring 2. The recipe has to be learned first.
The Cut Up Belt recipe takes it apart into 1 Buckle and 1 Leather Strips. Research Craft on a belt teaches Forge Buckle.
The Research Craft option in the inventory menu studies the Belt and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Forge Buckle | Buckle | /additem Base.Buckle
|
How to Craft Belt
Each recipe that makes the Belt is listed with its materials and the tools it keeps.
Sew Belt
The Sew Belt recipe makes the Belt. It needs Tailoring level 2. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Scissors | 1x | Yes | /additem Base.Scissors
| |
| Needle | 1x | Yes | /additem Base.Needle
| |
| Awl | 1x | Yes | /additem Base.Awl
| |
| Leather Strips | 2x | No | /additem Base.LeatherStrips
| |
| Sinew Thread | 1x | No | /additem Base.Thread_Sinew
| |
| Buckle | 1x | No | /additem Base.Buckle
|
Used in Crafting
These recipes accept the Belt by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Cut Up Belt | Buckle | - | /additem Base.Buckle
|
Locations
The Belt is a very common find. The Wild West themed barber shop holds one on its shelves and counter most often. Band merchandise shops and dressers in any building are also good. Lockers in bathrooms, break rooms, changing rooms, gym storage, hospital hallways and fire stations hold one often. Wardrobes and dressers in bedrooms, living rooms and motel rooms turn one up fairly often too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Wild West barber shop | Shelves | 36.4% |
| Wild West barber shop | Counter | 25.8% |
| Bandmerch | Other | 23.3% |
| Bandmerch | Shelves | 23.3% |
| Break room | Locker | 14% |
| Changing room | Locker | 14% |
| Gym storage | Locker | 14% |
| Farm worker dorm | Locker | 10.9% |
| Fire station storage | Locker | 9.5% |
| Jockey changing room | Locker | 8.4% |
| Location | Container | Chance |
|---|---|---|
| Any building | Dresser | 17.4% |
| Bathroom | Locker | 14% |
| Living room | Wardrobe | 13.3% |
| Hospital hallway | Locker | 12.5% |
| Bedroom | Locker | 11.7% |
| Any building | Wardrobe | 11% |
| Bedroom | Wardrobe | 11% |
| Motel room | Dresser | 11% |
| Motel room | Wardrobe | 11% |
| Closet | Other | 9.6% |
| Location | Container | Chance |
|---|---|---|
| Gift store | Shelves | 11.1% |
| Gift storage | Other | 3.7% |
| Gift store | Other | 3.7% |
| Toy store | Counter | 3.7% |
| Toy store | Other | 3.7% |
| Toy store | Shelves | 3.7% |
| Toystore storage | Other | 3.7% |
| Pawn shop | Display case | 3.6% |
| Bedroom | Small box | 1.9% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Clothing generic | 2% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 0.4% |
| Survivor safehouse | Crate | 0.4% |
| Survivor safehouse | Small box | 0.4% |
| Survivor safehouse (late game) | Cardboard box | 0.4% |
| Survivor safehouse (late game) | Crate | 0.4% |
| Survivor safehouse (late game) | Small box | 0.4% |
| Survivor safehouse (mid game) | Cardboard box | 0.4% |
| Survivor safehouse (mid game) | Crate | 0.4% |
| Survivor safehouse (mid game) | Small box | 0.4% |
Notes
- Most characters start with a belt and a key ring.
- The two belt slots keep a weapon and a tool one key press away.
- Cutting up a spare belt gives a Buckle and a Leather Strips.
- Researching a belt teaches Forge Buckle.
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