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Blacksmithing Skill Books


Blacksmithing Skill Books
Blacksmithing Skill Books
Class Skill Book
Trains Blacksmithing
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookBlacksmith1
and 5 more, see Volumes

The Blacksmithing Skill Books are a series of five volumes that speed up training in the Blacksmithing skill. Each volume covers two skill levels, from Blacksmithing I: "Elementary Forge Practice" for a beginner to Blacksmithing V: "The Complete Encyclopedia of Metallurgy" for the last steps.

A volume works as an experience multiplier. Once read, the Blacksmithing experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. The books make every hour at the forge count for more.

The whole series takes about two full days of reading in game time. A Set of Blacksmithing Books holds all five volumes in one bundle.

Medieval themed classrooms, book stores and tool stores are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Blacksmithing I: "Elementary Forge Practice" covers levels 1 and 2, so it is worth reading before the forge is first lit. Blacksmithing II: "General Purpose Blacksmithing" covers levels 3 and 4, and Blacksmithing III: "Old West Smiths and Their Secrets" takes over at level 5.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while other work needs doing.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Blacksmithing I: "Elementary Forge Practice" Blacksmithing I: "Elementary Forge Practice" 1 to 2 x3 220 7 h 20 min /additem Base.BookBlacksmith1
Blacksmithing II: "General Purpose Blacksmithing" Blacksmithing II: "General Purpose Blacksmithing" 3 to 4 x5 260 8 h 40 min /additem Base.BookBlacksmith2
Blacksmithing III: "Old West Smiths and Their Secrets" Blacksmithing III: "Old West Smiths and Their Secrets" 5 to 6 x8 300 10 h /additem Base.BookBlacksmith3
Blacksmithing IV: "Really Hard Steel Co. Workers Handbook" Blacksmithing IV: "Really Hard Steel Co. Workers Handbook" 7 to 8 x12 340 11 h 20 min /additem Base.BookBlacksmith4
Blacksmithing V: "The Complete Encyclopedia of Metallurgy" Blacksmithing V: "The Complete Encyclopedia of Metallurgy" 9 to 10 x16 380 12 h 40 min /additem Base.BookBlacksmith5

Set of Blacksmithing Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Blacksmithing Books Set of Blacksmithing Books /additem Base.BookBlacksmithSet

Using


The Set of Blacksmithing Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Medieval themed classroom shelves are the best bet, holding one about one time in three. Book store shelves and tool store shelves come next at about one time in six. University storage, pawn shops and tool store counters are also worth a look. The Wild West themed blacksmith counter holds one now and then. Bedrooms, closets, post offices, attics and classrooms turn one up only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Class room medieval Shelves 31.7%
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Wild West blacksmith Counter 4%
Classroom Counter 3.5%
Elementary classroom Counter 3.5%
Classroom Other 2.3%
Elementary classroom Other 2.3%
Schoollab Other 2.3%
Location Container Chance
Book store Shelves 18.1%
Tool store Shelves 15.7%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Tool store Counter 6.3%
Bedroom Small box 6.2%
Wild West tool store Counter 0.8%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Bathroom Other 2.5%
Location Container Chance
Survivor safehouse Cardboard box 1.5%
Survivor safehouse Crate 1.5%
Survivor safehouse Small box 1.5%
Survivor cache Counter 1.5%
Survivor cache Counter 1.5%
Survivor safehouse Metal shelves 1.2%
Survivor safehouse (mid game) Cardboard box 1.1%
Survivor safehouse (mid game) Counter 1.1%
Survivor safehouse (mid game) Crate 1.1%
Survivor safehouse (mid game) Metal shelves 1.1%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • The medieval themed classroom is the surest place to look.
  • Tool stores stock these books alongside their tools.
  • A spare volume burns for about fifteen minutes as fire fuel.


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