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Brave


Brave
Brave
Class Traits
Type Positive Trait
Points -4
Effect Less prone to becoming panicked.
Conflicts

Brave makes a character less prone to panic. Zombies, gore and danger shake the character far less than they shake others.

It is a positive trait and costs 4 points at character creation. It suits any player who fights up close or uses firearms, since panic hurts both. It is a solid pick for the first weeks of a run, when panic rises easily.

Brave Effects


Most panic drops by about seven tenths. The character stays calm in front of a crowd that would leave others shaking. Night terrors and phobias still bring their full panic, though.

Stripping clothes from corpses is less upsetting. The stress and unhappiness from that grim job are cut in half. That helps a survivor who loots bodies for gear and clothing.

Grappling also improves a little. A Brave character is about a tenth more effective when grabbing or wrestling with zombies.

Lower panic means steadier aim with firearms. A calm shooter hits more often, which saves ammunition and keeps noise down.

Brave Conflicting Traits


A character with Brave cannot also take these traits.

Name Image Points Type
Cowardly Cowardly +2 Negative Trait
Agoraphobic Agoraphobic +4 Negative Trait
Claustrophobic Claustrophobic +4 Negative Trait
Desensitized Desensitized 0 Occupation Trait

Picking Brave


Brave clashes with Cowardly, Agoraphobic, Claustrophobic and Desensitized. Taking it rules out the points those phobias would give.

Panic fades on its own as a survivor gets used to zombies over the months. The trait matters most early on, before that natural calming builds up. In a long run its value slowly drops.

The 4 points are a fair price for a shooter or a melee fighter. Players who start as a Veteran already get Desensitized, which goes further than Brave.

Notes



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