Agoraphobic
| Agoraphobic | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +4 |
| Effect | Gets panicked when outdoors. |
| Conflicts | |
Agoraphobic makes a character panic whenever they are outdoors. Open streets, fields and yards all push the Panic moodle up over time.
It is a negative trait and gives 4 points at character creation. It suits a player who plans to stay close to buildings and travel by car. A base inside a house with a fenced yard keeps the downside small. A character built around farming, foraging or long walks will suffer from it constantly.
Agoraphobic Effects
Panic rises while the character stands or moves outside. It falls again once the character steps back indoors. Panic brings shaky aim with firearms and makes the whole screen feel tense.
The fear also hurts foraging. A foraging search covers a smaller area around an Agoraphobic character. Fewer items get spotted in each sweep through the woods or fields.
Panic from this trait stacks with panic from zombies. A walk through an open street with a horde in view can push panic very high. That makes outdoor fights with firearms less reliable than usual.
Experienced survivors lose panic faster as the months pass. Over time the natural calming can catch up with the steady rise from being outside. Beta Blockers and alcohol both bring panic down for a while.
Agoraphobic Conflicting Traits
A character with Agoraphobic cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Adrenaline Junkie | -4 | Positive Trait | |
| Brave | -4 | Positive Trait | |
| Desensitized | 0 | Occupation Trait | |
| Claustrophobic | +4 | Negative Trait |
Picking Agoraphobic
Agoraphobic clashes with Adrenaline Junkie, Brave, Desensitized and Claustrophobic. The 4 points are fair for a city player who loots buildings and drives between them. They are a poor deal for a rural run built on farming, fishing, hunting or foraging.
Melee fighters care less about panic than shooters do. A melee build that rarely stays outside for long can take the points with little pain. A sniper or hunter who spends hours outdoors should avoid it.
The trait makes Claustrophobic impossible, so a player has to pick one fear at most.
Notes
- Panic from this trait rises outdoors and fades indoors.
- Foraging searches cover a smaller area for an Agoraphobic character.
- Beta Blockers or a drink help on a long outdoor task.
- Natural calming grows stronger over the months and slowly offsets the trait.
All Character Categories
All Traits