Carpentry Skill Books
| Carpentry Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Carpentry |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookCarpentry1and 5 more, see Volumes |
The Carpentry Skill Books are a series of five volumes that speed up training in the Carpentry skill. Each volume covers two skill levels, from Carpentry I: "A Guide to Nailing" for a beginner to Carpentry V: "Site Joinery and Architectural Carpentry" for the last steps.
A volume works as an experience multiplier. Once read, the Carpentry experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. For a survivor who plans to build up a base, the books save a lot of slow practice.
The whole series takes about two full days of reading in game time. A Set of Carpentry Books holds all five volumes in one bundle.
Carpenter workshops, book stores and tool stores are the likeliest places to find them.
Reading
The volumes are read in order, and each one helps only while its own levels are being trained. Carpentry I: "A Guide to Nailing" covers levels 1 and 2, so it is worth reading before the first planks are nailed. Carpentry II: "Carpentry, Woodcraft Style" covers levels 3 and 4, and Carpentry III: "Hand Crafted Shelving and Storage" takes over at level 5. Carpentry IV: "Making Your Own Cabin From Scratch" covers levels 7 and 8.
A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.
The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.
Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
A read can stop at any time. Progress is kept, so the book can wait while the base needs work.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Carpentry I: "A Guide to Nailing" | 1 to 2 | x3 | 220 | 7 h 20 min | /additem Base.BookCarpentry1
| |
| Carpentry II: "Carpentry, Woodcraft Style" | 3 to 4 | x5 | 260 | 8 h 40 min | /additem Base.BookCarpentry2
| |
| Carpentry III: "Hand Crafted Shelving and Storage" | 5 to 6 | x8 | 300 | 10 h | /additem Base.BookCarpentry3
| |
| Carpentry IV: "Making Your Own Cabin From Scratch" | 7 to 8 | x12 | 340 | 11 h 20 min | /additem Base.BookCarpentry4
| |
| Carpentry V: "Site Joinery and Architectural Carpentry" | 9 to 10 | x16 | 380 | 12 h 40 min | /additem Base.BookCarpentry5
|
Set of Carpentry Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Carpentry Books | /additem Base.BookCarpentrySet
|
Using
The Set of Carpentry Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.
Locations
Carpenter workshops are the best bet, and bodies found there carry a volume about one time in four. The workshop dressers, wardrobes, counters, boxes and shelves each hold one about one time in ten. Book store shelves and tool store shelves come next at about one time in six. University storage and pawn shops are also good. Janitor's rooms, gas station storage, bathrooms, bedrooms, closets and post offices turn one up now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Carpenter workshop | Body | 26.2% |
| Inside a bag or case | Toolbox | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Book store | Shelves | 18.1% |
| Tool store | Shelves | 15.7% |
| Carpenter workshop | Small box | 9.7% |
| Book store | Other | 8.1% |
| Pawn shop | Other | 8.1% |
| Pawn shop | Shelves | 8.1% |
| Tool store | Counter | 6.3% |
| Bedroom | Small box | 6.2% |
| Gas storage | Counter | 4.6% |
| Zippee storage | Counter | 4.6% |
| Location | Container | Chance |
|---|---|---|
| Carpenter workshop | Dresser | 11.4% |
| Carpenter workshop | Wardrobe | 11.4% |
| University storage | Other | 11.4% |
| Carpenter workshop | Cardboard box | 9.7% |
| Carpenter workshop | Counter | 9.7% |
| Carpenter workshop | Crate | 9.7% |
| Carpenter workshop | Metal shelves | 9.7% |
| Janitor's room | Counter | 4.6% |
| Janitor's room | Metal shelves | 4.6% |
| Post office | Other | 4.6% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 6.2% |
| Kid's bedroom | Other | 6.2% |
| Bedroom | Cardboard box | 5% |
| Bathroom | Metal shelves | 4.6% |
| Attic | Cardboard box | 3.7% |
| Attic | Crate | 3.7% |
| Attic | Other | 3.7% |
| Bedroom | Crate | 3.7% |
| Hall | Other | 3.7% |
| Living room | Other | 3.7% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Fireplace | 0.4% |
| Survivor safehouse | Shelves | 0.4% |
| Survivor safehouse (late game) | Fireplace | 0.4% |
| Survivor safehouse (late game) | Shelves | 0.4% |
| Survivor safehouse (mid game) | Fireplace | 0.4% |
| Survivor safehouse (mid game) | Shelves | 0.4% |
Notes
- Read each volume before reaching its first level, not after.
- Reading progress is kept if the read is stopped partway.
- Carpenter workshops are the surest place to look.
- Tool stores and janitor's rooms are worth checking on a supply run.
- A spare volume burns for about fifteen minutes as fire fuel.
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All Skill Books