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Carpentry Skill Books


Carpentry Skill Books
Carpentry Skill Books
Class Skill Book
Trains Carpentry
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookCarpentry1
and 5 more, see Volumes

The Carpentry Skill Books are a series of five volumes that speed up training in the Carpentry skill. Each volume covers two skill levels, from Carpentry I: "A Guide to Nailing" for a beginner to Carpentry V: "Site Joinery and Architectural Carpentry" for the last steps.

A volume works as an experience multiplier. Once read, the Carpentry experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. For a survivor who plans to build up a base, the books save a lot of slow practice.

The whole series takes about two full days of reading in game time. A Set of Carpentry Books holds all five volumes in one bundle.

Carpenter workshops, book stores and tool stores are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Carpentry I: "A Guide to Nailing" covers levels 1 and 2, so it is worth reading before the first planks are nailed. Carpentry II: "Carpentry, Woodcraft Style" covers levels 3 and 4, and Carpentry III: "Hand Crafted Shelving and Storage" takes over at level 5. Carpentry IV: "Making Your Own Cabin From Scratch" covers levels 7 and 8.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while the base needs work.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Carpentry I: "A Guide to Nailing" Carpentry I: "A Guide to Nailing" 1 to 2 x3 220 7 h 20 min /additem Base.BookCarpentry1
Carpentry II: "Carpentry, Woodcraft Style" Carpentry II: "Carpentry, Woodcraft Style" 3 to 4 x5 260 8 h 40 min /additem Base.BookCarpentry2
Carpentry III: "Hand Crafted Shelving and Storage" Carpentry III: "Hand Crafted Shelving and Storage" 5 to 6 x8 300 10 h /additem Base.BookCarpentry3
Carpentry IV: "Making Your Own Cabin From Scratch" Carpentry IV: "Making Your Own Cabin From Scratch" 7 to 8 x12 340 11 h 20 min /additem Base.BookCarpentry4
Carpentry V: "Site Joinery and Architectural Carpentry" Carpentry V: "Site Joinery and Architectural Carpentry" 9 to 10 x16 380 12 h 40 min /additem Base.BookCarpentry5

Set of Carpentry Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Carpentry Books Set of Carpentry Books /additem Base.BookCarpentrySet

Using


The Set of Carpentry Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Carpenter workshops are the best bet, and bodies found there carry a volume about one time in four. The workshop dressers, wardrobes, counters, boxes and shelves each hold one about one time in ten. Book store shelves and tool store shelves come next at about one time in six. University storage and pawn shops are also good. Janitor's rooms, gas station storage, bathrooms, bedrooms, closets and post offices turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Carpenter workshop Body 26.2%
Inside a bag or case Toolbox 0.3%
Location Container Chance
Book store Shelves 18.1%
Tool store Shelves 15.7%
Carpenter workshop Small box 9.7%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Tool store Counter 6.3%
Bedroom Small box 6.2%
Gas storage Counter 4.6%
Zippee storage Counter 4.6%
Location Container Chance
Carpenter workshop Dresser 11.4%
Carpenter workshop Wardrobe 11.4%
University storage Other 11.4%
Carpenter workshop Cardboard box 9.7%
Carpenter workshop Counter 9.7%
Carpenter workshop Crate 9.7%
Carpenter workshop Metal shelves 9.7%
Janitor's room Counter 4.6%
Janitor's room Metal shelves 4.6%
Post office Other 4.6%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Bathroom Metal shelves 4.6%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Carpenter workshops are the surest place to look.
  • Tool stores and janitor's rooms are worth checking on a supply run.
  • A spare volume burns for about fifteen minutes as fire fuel.


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