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Carving Skill Books


Carving Skill Books
Carving Skill Books
Class Skill Book
Trains Carving
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookCarving1
and 5 more, see Volumes

The Carving Skill Books are a series of five volumes that speed up training in the Carving skill. Each volume covers two skill levels, from Carving I: "Beginners Carving" for a beginner to Carving V: "The Art and Process of Natural Material Carving" for the last steps.

A volume works as an experience multiplier. Once read, the Carving experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. For a survivor who shapes wood and bone into tools, the books make each project count for more.

The whole series takes about two full days of reading in game time. A Set of Carving Books holds all five volumes in one bundle.

Book stores and anthropology classrooms are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Carving I: "Beginners Carving" covers levels 1 and 2, so it is worth reading before the first piece is whittled. Carving II: "Cool Woodshaping Projects!" covers levels 3 and 4. Carving III: "Grinling Gibbons: His Life and Works" takes over at level 5, and Carving IV: "Medieval Wood and Bone Carving Techniques" at level 7.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while other work needs doing.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Carving I: "Beginners Carving" Carving I: "Beginners Carving" 1 to 2 x3 220 7 h 20 min /additem Base.BookCarving1
Carving II: "Cool Woodshaping Projects!" Carving II: "Cool Woodshaping Projects!" 3 to 4 x5 260 8 h 40 min /additem Base.BookCarving2
Carving III: "Grinling Gibbons: His Life and Works" Carving III: "Grinling Gibbons: His Life and Works" 5 to 6 x8 300 10 h /additem Base.BookCarving3
Carving IV: "Medieval Wood and Bone Carving Techniques" Carving IV: "Medieval Wood and Bone Carving Techniques" 7 to 8 x12 340 11 h 20 min /additem Base.BookCarving4
Carving V: "The Art and Process of Natural Material Carving" Carving V: "The Art and Process of Natural Material Carving" 9 to 10 x16 380 12 h 40 min /additem Base.BookCarving5

Set of Carving Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Carving Books Set of Carving Books /additem Base.BookCarvingSet

Using


The Set of Carving Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Book store shelves are the best bet, holding one a little under half the time. Anthropology classroom shelves come next at about one time in three, and their counters and desks hold one about one time in six. University storage and pawn shops are also good. Bedrooms, closets, post offices, attics, school classrooms and school labs turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 40.8%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Bedroom Small box 6.2%
Location Container Chance
Class room anthro Shelves 33.3%
Class room anthro Counter 18.2%
Class room anthro Desk 17.8%
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Other 2.3%
Elementary classroom Other 2.3%
Schoollab Other 2.3%
School storage Metal shelves 2.3%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Bathroom Other 2.5%
Location Container Chance
Survivor safehouse Cardboard box 1.5%
Survivor safehouse Crate 1.5%
Survivor safehouse Small box 1.5%
Survivor cache Counter 1.5%
Survivor cache Counter 1.5%
Survivor safehouse Metal shelves 1.2%
Survivor safehouse (mid game) Cardboard box 1.1%
Survivor safehouse (mid game) Counter 1.1%
Survivor safehouse (mid game) Crate 1.1%
Survivor safehouse (mid game) Metal shelves 1.1%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • Anthropology classrooms are the best place to look after a book store.
  • A spare volume burns for about fifteen minutes as fire fuel.


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