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Cooking Skill Books


Cooking Skill Books
Cooking Skill Books
Class Skill Book
Trains Cooking
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookCooking1
and 5 more, see Volumes

The Cooking Skill Books are a series of five volumes that speed up training in the Cooking skill. Each volume covers two skill levels, from Cooking I: "Better Burger Flipping" for a beginner to Cooking V: "Ruban Vert Gourmet - Complete Cooking Techniques" for the last steps.

A volume works as an experience multiplier. Once read, the Cooking experience earned in its two levels counts several times over. The first volume triples the gain, and the last one multiplies it by sixteen. For the survivor who feeds a household, the books turn every meal into faster progress.

The whole series takes about two full days of reading in game time. A Set of Cooking Books holds all five volumes in one bundle.

Book stores and the homes of chefs are the likeliest places to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Cooking I: "Better Burger Flipping" covers levels 1 and 2, so it is worth reading before the first proper meal. Cooking II: "Essential Home Cooking Guide" covers levels 3 and 4. Cooking III: "Flavorful Cuisine - 1993 Edition" takes over at level 5, and Cooking IV: "Professional Tips from a Master Chef" at level 7.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its two levels are passed brings no training bonus. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives three times the experience, Volume II five times, Volume III eight times, Volume IV twelve times and Volume V sixteen times.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while the stove needs watching.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Cooking I: "Better Burger Flipping" Cooking I: "Better Burger Flipping" 1 to 2 x3 220 7 h 20 min /additem Base.BookCooking1
Cooking II: "Essential Home Cooking Guide" Cooking II: "Essential Home Cooking Guide" 3 to 4 x5 260 8 h 40 min /additem Base.BookCooking2
Cooking III: "Flavorful Cuisine - 1993 Edition" Cooking III: "Flavorful Cuisine - 1993 Edition" 5 to 6 x8 300 10 h /additem Base.BookCooking3
Cooking IV: "Professional Tips from a Master Chef" Cooking IV: "Professional Tips from a Master Chef" 7 to 8 x12 340 11 h 20 min /additem Base.BookCooking4
Cooking V: "Ruban Vert Gourmet - Complete Cooking Techniques" Cooking V: "Ruban Vert Gourmet - Complete Cooking Techniques" 9 to 10 x16 380 12 h 40 min /additem Base.BookCooking5

Set of Cooking Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Cooking Books Set of Cooking Books /additem Base.BookCookingSet

Using


The Set of Cooking Books packs the five volumes into one item. A set is a little lighter to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Book store shelves are the best bet, holding one a little over one time in three. Rooms that belong to a chef come next: bodies there carry one about one time in three, and the dressers, wardrobes, counters, boxes and shelves hold one about one time in four. University storage and pawn shops are also good. Bedrooms, closets, post offices, attics, halls and living rooms turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Book store Shelves 39.2%
Chef Small box 26.7%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Bedroom Small box 6.2%
Location Container Chance
Chef Body 31%
Location Container Chance
Chef Dresser 27.4%
Chef Wardrobe 27.4%
Chef Cardboard box 26.7%
Chef Counter 26.7%
Chef Crate 26.7%
Chef Metal shelves 26.7%
University storage Other 11.4%
Post office Other 4.6%
Post office storage Other 4.6%
Classroom Counter 3.5%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Living room Other 3.7%
Kitchen Other 2.6%
Location Container Chance
Survivor safehouse (mid game) Counter 1.6%
Survivor safehouse (late game) Counter 1.1%
Survivor safehouse Counter 0.9%
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%

Notes


  • Read each volume before reaching its first level, not after.
  • Reading progress is kept if the read is stopped partway.
  • A chef's rooms often hold several volumes at once.
  • A spare volume burns for about fifteen minutes as fire fuel.


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