Disorganized
| Disorganized | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +6 |
| Effect | Decreased container inventory capacity. Affects world containers and bags, but not your main inventory. |
| Conflicts | Organized |
Disorganized lowers how much a character can fit into containers. Bags, car trunks and furniture all hold less for this character.
It is a negative trait and gives 6 points at character creation. It suits a player who loots in small trips and keeps a tidy base with plenty of storage. A player who hauls large loads on long supply runs will feel it constantly.
Disorganized Effects
Every container holds about seven tenths of its normal capacity. That covers backpacks and other bags, vehicle storage and furniture such as shelves and crates. The main inventory and the floor keep their usual space.
A smaller backpack means more trips. A car trunk that would carry a week of supplies carries less. Base storage fills up sooner and needs more crates.
The trait also changes a small habit. After smoking, taking pills or eating part of a meal, the character leaves the item in the main inventory. Normally such items go back into the bag they came from. Over time, the main inventory gets cluttered and heavier.
Disorganized Conflicting Traits
A character with Disorganized cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Organized | -4 | Positive Trait |
Picking Disorganized
Disorganized clashes with Organized, its positive opposite. The 6 points are generous for a trait that never puts the character in direct danger.
The penalty mostly costs time. More trips and more crates fix it. A player with a car and a nearby base can live with it easily.
It is a poor pick for a nomad who carries everything on their back. Those players depend on every bit of bag space.
Notes
- Containers hold about seven tenths of their usual capacity.
- The main inventory and the floor keep their normal space.
- Used items stay in the main inventory instead of returning to bags.
- More crates at the base offset the lost storage.
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