Donut
| Donut | |
|---|---|
| Class | Snacks and Sweets |
| Type | - |
| Hunger | -7 |
| Thirst | - |
| Calories | 180 |
| Fresh | 3 days |
| Rotten | 5 days |
| Cook Time | - |
| Weight | 0.1 |
| Location | Containers |
| Spawn ID | /additem Base.DoughnutPlain
|
A Donut is a plain ring of fried dough, eaten as a sweet snack. Its value is morale. One donut lowers unhappiness by 15, a solid lift for so small a treat.
The Donut is light and fits in a toaster, but it goes stale within a few days. It comes ready-made from donut shops, bakeries and diners, and police and office desks sometimes hold one.
Eating
Eating a Donut lowers hunger by 7 and lowers unhappiness by 15. The hunger drop is small, so a donut is a treat rather than a meal.
A Donut holds 180 calories. It has 35 grams of carbohydrates, 15 grams of fat and 3 grams of protein. That is a lot of energy for its weight of 0.1, which helps a character who needs to gain weight.
It matches the Frosted Donut in every figure, so the two are interchangeable. A Danish gives the same hunger and mood effect with more calories, at 263. A Fruit Muffin lowers hunger by the same 7 but lifts mood by only 10.
The table shows the game figures for one serving. Negative hunger and thirst fill the character up, and negative unhappiness and boredom cheer them up.
| Item | Hunger | Calories | Carbs | Protein | Fat | Unhappiness |
|---|---|---|---|---|---|---|
| Donut | -7 | 180 | 35 | 3 | 15 | -15 |
Storage
A Donut stays fresh for 3 days and is fully rotten by day 5. A fridge slows both counts down. Eating it early is the best plan, since stale food loses its appeal.
Locations
Donuts are a common find wherever baked goods are sold. Donut shop display cases hold them about two thirds of the time. Bakery display cases and grocery stands, corner store bakery cases and diner kitchens carry them about half the time. Cafes and restaurant dining rooms turn them up now and then.
A donut can also sit in a lunchbox. Desks in police stations, detective offices, security rooms and other offices hold one rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Donut dining | Bakery display case | 66.7% |
| Donut dining | Restaurant display | 66.7% |
| Bakery | Bakery display case | 53.3% |
| Bakery | Grocery stand | 53.3% |
| Bakery | Restaurant display | 53.3% |
| Bakery kitchen | Bakery display case | 53.3% |
| Corner store | Bakery display case | 53.3% |
| Diner kitchen | Bakery display case | 53.3% |
| Cafe | Bakery display case | 13.3% |
| Cafe | Restaurant display | 13.3% |
| Location | Container | Chance |
|---|---|---|
| Backstage | Fridge | 18% |
| Captain office | Desk | 1.4% |
| Detective office | Desk | 1.2% |
| Office | Desk | 1.2% |
| Police office | Desk | 1.2% |
| Security | Counter | 1.2% |
| Security | Desk | 1.2% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Lunchbox | 6.7% |
Notes
- A Donut lowers unhappiness by 15, a strong mood lift for its weight of 0.1.
- It has the same figures as the Frosted Donut.
- Donut shops are the most reliable place to find one.
- It spoils fast, so eat it soon or keep it in a fridge.
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