Drunk Moodle
| Drunk | |
|---|---|
| Class | Moodles |
| Type | Bad Moodle |
| Levels |
|
The Drunk Moodle shows how intoxicated a character is. It appears after drinking enough alcohol, and it has four levels, from Tipsy to Utterly Shit-faced.
Alcohol has real uses and real costs. A drink lifts boredom, eases panic and pain and holds back discomfort. Too much blurs the vision, makes the screen lurch and ruins aim. Drunk characters fall more often when vaulting or climbing, and driving becomes slow to respond. Alcohol also hides the warning signs of cold without actually warming the body. A little can help; a lot is dangerous.
Drunk Moodle Levels
The moodle grows through these stages, from mild to worst.
| Level | Name |
|---|---|
| 1 | Tipsy |
| 2 | Inebriated |
| 3 | Plastered |
| 4 | Utterly Shit-faced |
Drunk Moodle Causes
Drinking alcohol causes this moodle.
The more a character drinks, the higher the level climbs. Several drinks in a short time push the moodle up quickly.
Drunkenness fades slowly on its own over time.
Drunk Moodle Effects
Tipsy is the first level. Its tooltip reads "Downed some booze." Boredom drops quickly once the character is a little more than tipsy. Beta Blockers, Antidepressants, Painkillers and Vitamins work only half as well while drunk.
Inebriated is the second level. The character has had one too many, and coordination is slightly impaired. Guns are harder to aim, and clearing a jam gets harder. The moodle hides the first level of cold.
Plastered is the third level. Coordination is impaired. Aim and jam clearing suffer more.
Utterly Shit-faced is the last level. Aim is at its worst, and jams are hardest to clear. The moodle hides deeper cold, which makes freezing weather especially risky.
At every level, the character generates less body heat. Double vision and a lurching screen make it hard to see. Fatigue rises with drunkenness. The search radius in Search Mode shrinks.
While drunk, only half the usual amount of Sleeping Tablets causes an overdose.
How to Fix the Drunk Moodle
Time sobers a character up. Drunkenness drops steadily on its own.
Sleep and rest speed up the process.
Avoiding more drinks keeps the level from rising. Pacing drinks lets the boredom and panic benefits last without the worst effects.
Staying warm matters while drunk. Alcohol hides the Hypothermia moodle, so the body may be colder than it seems.
Driving drunk is risky, since controls respond slowly. Waiting to sober up before driving is the safer choice.
Notes
- Alcohol hides the Hypothermia moodle without warming the body.
- Avoid Sleeping Tablets while drunk, since half the dose can overdose.
- Drunk characters shoot badly and fall more often.
- A small drink clears boredom quickly.
- Rest and sleep sober the character up faster.
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