Ear Muffs
| Ear Muffs | |
|---|---|
| Class | Accessory |
| Slot | Hat |
| Covers | Head |
| Can't Wear With |
|
| Weight | 0.3 |
| Insulation | 40% |
| Wind Resistance | 40% |
| Bite Defense | - |
| Scratch Defense | - |
| Hearing | -25% |
| Chance to Fall | 30% |
| Can Tear | No |
| Location | Containers |
| Spawn ID | /additem Base.Hat_EarMuffs
|
Ear Muffs are a soft band with padded cups that keep the ears warm. They are worn in the Hat slot as cold-weather wear. They suit a winter outfit when no warm hat is at hand.
Their main strength is a fair amount of warmth and wind cover for the head. Their main cost is muffled hearing, which makes it harder to notice zombies nearby. They also fall off easily.
Ear Muffs turn up in clothing stores, department stores, pawn shops and army surplus stores. Homes hold a pair now and then. The Tailor is the best occupation for accessories. It starts with the most Tailoring skill.
Wearing
The muffs keep the head moderately warm and block a fair share of wind. They suit cold days and snow.
They cut hearing by a quarter. That shortens the distance at which approaching zombies can be heard. It is a real cost when moving through a town.
They have a high chance to fall off when the wearer is hit or knocked down. A fight can leave them on the ground.
Ear Protectors take the same slot and are slightly colder. They also cut hearing in half, so the muffs are the better choice for warmth. The muffs take the Hat slot, so no other hat can go on with them. Hooded jackets, hooded sweaters and full head pieces also clash with them.
Locations
Ear Muffs are a fairly common find in clothing shops. Clothing storage, department stores and pawn shops hold a pair about one time in four. Army surplus shelves are also good spots.
In homes, bedroom crates, closets and garages turn up a pair now and then. Attics, halls, living rooms and storage units hold them only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Clothing storage | Other | 23.5% |
| Department storage | Other | 23.5% |
| Army surplus | Metal shelves | 14.1% |
| Army surplus | Shelves | 14.1% |
| Storage unit | Other | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Department store | Other | 23.5% |
| Pawn shop | Other | 23.5% |
| Pawn shop | Metal shelves | 9.4% |
| Pawn shop | Shelves | 9.4% |
| Bedroom | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Bedroom | Crate | 9.4% |
| Closet | Other | 9.4% |
| Garage storage | Other | 9.4% |
| Attic | Cardboard box | 2.4% |
| Attic | Crate | 2.4% |
| Attic | Other | 2.4% |
| Bedroom | Cardboard box | 2.4% |
| Hall | Other | 2.4% |
| Living room | Other | 2.4% |
| Kid's bedroom | Other | <0.1% |
Notes
- The muffs muffle hearing, so they suit a cold walk more than a fight.
- They fall off easily when the wearer is hit.
- Ear Protectors give less warmth and cut hearing twice as much.
- They burn, so a spare pair can serve as tinder.
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