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Ear Protectors


Ear Protectors
Ear Protectors
Class Accessory
Slot Hat
Covers Head
Can't Wear With
  • Bulky Hooded Jacket
  • Full Head
  • Full Suit and Hood
  • Full Top
  • Hooded Jacket
  • Hooded Sweater
Weight 0.3
Insulation 35%
Wind Resistance 35%
Bite Defense -
Scratch Defense -
Discomfort 5%
Hearing -50%
Chance to Fall 30%
Can Tear No
Location Containers
Spawn ID /additem Base.Hat_EarMuff_Protectors

Ear Protectors are a pair of hard-shell ear cups worn to block loud noise at work. They are worn in the Hat slot. Factory workers and mechanics keep them in their lockers.

They keep the head a little warm and block some wind. Their main cost is hearing, which they cut in half. They also fall off easily when the wearer is hit.

Ear Protectors turn up in tool stores, factory lockers, garages and sheds. The Tailor is the best occupation for accessories. It starts with the most Tailoring skill.

Wearing


The protectors give light warmth and light wind cover for the head. They suit a cool day more than deep winter.

They cut hearing by half. That makes it much harder to hear zombies before they are close. It is a serious cost when moving through a town.

They add a small amount of discomfort. They have a high chance to fall off when the wearer is hit or knocked down.

Ear Muffs take the same slot and are slightly warmer. They also cut hearing by only a quarter, so the muffs are the better pick for warmth. The protectors take the Hat slot, so no other hat can go on with them. Hooded jackets, hooded sweaters and full head pieces also clash with them.

Locations


Ear Protectors are a common find in work places. Factory storage lockers hold a pair about a third of the time. Tool stores keep them in small boxes and on counters. Mechanic lockers are also good spots.

Garages and sheds turn a pair up fairly often. So do lockers in bathrooms, break rooms, changing rooms and laundries. Pawn shop offices, military lockers, army storage, railroad repair shops and electronics store lockers also hold them.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Factory storage Locker 32.3%
Mechanic Locker 22.6%
Break room Locker 14.9%
Changing room Locker 14.9%
Army storage Other 11.9%
Catwalk Other 10.8%
Railroad repair Counter 10.8%
Railroad repair Tool cabinet 10.8%
Railroad storage Other 10.8%
Technical Other 10.7%
Location Container Chance
Tool store Small box 28%
Tool store storage Other 28%
Tool store Counter 22.4%
Pawn shop office Locker 14.9%
Pawn shop office Metal shelves 14.9%
Pawn shop office Other 14.9%
Electronics store Locker 10.7%
Welding workshop Military locker 6.9%
Welding workshop Tool cabinet 6.9%
Pawn shop Counter 5.9%
Location Container Chance
Bathroom Locker 14.9%
Laundry Locker 14.9%
Garage storage Counter 13.7%
Garage storage Metal shelves 13.7%
Shed Counter 13.7%
Shed Metal shelves 13.7%
Shed Shelves 13.7%
Any building Military locker 13.4%
Garage ranger Other 13.1%
Garage storage Locker 5.5%
Location Container Chance
Inside a bag or case Toolbox 1.3%
Inside a bag or case Bag skill maintenance duffel bag 1%

Notes


  • The protectors halve hearing, so they suit a quiet base more than a supply run.
  • They fall off easily when the wearer is hit.
  • Ear Muffs are warmer and cost less hearing.
  • Tool stores and factory lockers are the best places to look.


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