Electrical Skill Books
| Electrical Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Electrical |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookElectrician1and 5 more, see Volumes |
Electrical Skill Books are a series of five volumes that speed up training in the Electrical skill. Each volume covers two skill levels, from Electrical I: "Basic Electronics" up to Electrical V: "Understanding Integrated Controls for Electronic Systems".
A volume multiplies the experience earned while its levels are trained. The first volume triples it, and the last one gives sixteen times the normal gain. Reading the books in order turns slow electrical work into steady progress.
The full series is a long read of about fifty in-game hours. The five volumes also come boxed together as the Set of Electrical Books. Electronics stores, book stores and tool stores are the best places to find them.
Reading
Each volume only works for its own two levels. Electrical I covers levels 1 to 2, Electrical II covers 3 to 4, and so on up to Electrical V for levels 9 to 10. A volume that is too advanced gives no progress, and the character says it makes no sense. A volume read after its levels are passed adds nothing to training.
The bonus grows with each book. Electrical II: "Kentucky AV Guide '93" gives five times the experience. Electrical III: "Practical Wiring Guide" gives eight times. Electrical IV: "Telecommunications in the 20th Century" gives twelve times.
The best plan is to read Electrical I before doing any electrical work. Each later volume is best read as soon as its first level is reached.
Later volumes are thicker and take longer. The first takes a little over seven hours, and the fifth takes nearly thirteen. Reading while sitting down or wearing Reading Glasses cuts the time a little. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third. Reading can stop at any time and resume where it left off. Hunger, thirst, boredom and unhappiness keep building while reading, so short sessions over several days work well.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Electrical I: "Basic Electronics" | 1 to 2 | x3 | 220 | 7 h 20 min | /additem Base.BookElectrician1
| |
| Electrical II: "Kentucky AV Guide '93" | 3 to 4 | x5 | 260 | 8 h 40 min | /additem Base.BookElectrician2
| |
| Electrical III: "Practical Wiring Guide" | 5 to 6 | x8 | 300 | 10 h | /additem Base.BookElectrician3
| |
| Electrical IV: "Telecommunications in the 20th Century" | 7 to 8 | x12 | 340 | 11 h 20 min | /additem Base.BookElectrician4
| |
| Electrical V: "Understanding Integrated Controls for Electronic Systems" | 9 to 10 | x16 | 380 | 12 h 40 min | /additem Base.BookElectrician5
|
Set of Electrical Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Electrical Books | /additem Base.BookElectricianSet
|
Locations
Electronics store counters and shelves are the best places to look. Book store shelves come next. Army storage counters and control rooms hold them fairly often. Tool stores, cybercafes and technical rooms are also good stops. University storage, garages and pawn shops turn them up regularly. Bedrooms, closets and sheds hold one now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Electronics store | Counter | 22.9% |
| Book store | Shelves | 18.1% |
| Electronics store | Shelves | 17.1% |
| Tool store | Shelves | 15.7% |
| Cybercafe | Desk | 13.9% |
| Electronics store | Locker | 13.4% |
| Cybercafe | Filing cabinet | 13% |
| Book store | Other | 8.1% |
| Pawn shop | Other | 8.1% |
| Pawn shop | Shelves | 8.1% |
| Location | Container | Chance |
|---|---|---|
| Army storage | Counter | 16.7% |
| Control room | Counter | 16.7% |
| Technical | Other | 13.4% |
| University storage | Other | 11.4% |
| Janitor's room | Counter | 4.6% |
| Janitor's room | Metal shelves | 4.6% |
| Post office | Other | 4.6% |
| Post office storage | Other | 4.6% |
| School storage | Counter | 4.6% |
| Classroom | Counter | 3.5% |
| Location | Container | Chance |
|---|---|---|
| Garage ranger | Other | 9.9% |
| Garage storage | Counter | 9.9% |
| Garage storage | Metal shelves | 9.9% |
| Closet | Other | 6.2% |
| Kid's bedroom | Other | 6.2% |
| Closet | Crate | 5.6% |
| Shed | Other | 5.6% |
| Bedroom | Cardboard box | 5% |
| Bathroom | Metal shelves | 4.6% |
| Bedroom | Crate | 4.5% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Fireplace | 0.4% |
| Survivor safehouse | Shelves | 0.4% |
| Survivor safehouse (late game) | Fireplace | 0.4% |
| Survivor safehouse (late game) | Shelves | 0.4% |
| Survivor safehouse (mid game) | Fireplace | 0.4% |
| Survivor safehouse (mid game) | Shelves | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Toolbox | 0.3% |
Notes
- The Set of Electrical Books unpacks into all five volumes.
- Five loose volumes can be packed back into a set, which weighs less than the five carried apart.
- Reading Electrical I early gets the most out of its bonus.
- A skill book burns as fuel for about a quarter of an hour.
- Electronics stores are the single best stop for the whole series.
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