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Electrical Skill Books


Electrical Skill Books
Electrical Skill Books
Class Skill Book
Trains Electrical
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookElectrician1
and 5 more, see Volumes

Electrical Skill Books are a series of five volumes that speed up training in the Electrical skill. Each volume covers two skill levels, from Electrical I: "Basic Electronics" up to Electrical V: "Understanding Integrated Controls for Electronic Systems".

A volume multiplies the experience earned while its levels are trained. The first volume triples it, and the last one gives sixteen times the normal gain. Reading the books in order turns slow electrical work into steady progress.

The full series is a long read of about fifty in-game hours. The five volumes also come boxed together as the Set of Electrical Books. Electronics stores, book stores and tool stores are the best places to find them.

Reading


Each volume only works for its own two levels. Electrical I covers levels 1 to 2, Electrical II covers 3 to 4, and so on up to Electrical V for levels 9 to 10. A volume that is too advanced gives no progress, and the character says it makes no sense. A volume read after its levels are passed adds nothing to training.

The bonus grows with each book. Electrical II: "Kentucky AV Guide '93" gives five times the experience. Electrical III: "Practical Wiring Guide" gives eight times. Electrical IV: "Telecommunications in the 20th Century" gives twelve times.

The best plan is to read Electrical I before doing any electrical work. Each later volume is best read as soon as its first level is reached.

Later volumes are thicker and take longer. The first takes a little over seven hours, and the fifth takes nearly thirteen. Reading while sitting down or wearing Reading Glasses cuts the time a little. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third. Reading can stop at any time and resume where it left off. Hunger, thirst, boredom and unhappiness keep building while reading, so short sessions over several days work well.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Electrical I: "Basic Electronics" Electrical I: "Basic Electronics" 1 to 2 x3 220 7 h 20 min /additem Base.BookElectrician1
Electrical II: "Kentucky AV Guide '93" Electrical II: "Kentucky AV Guide '93" 3 to 4 x5 260 8 h 40 min /additem Base.BookElectrician2
Electrical III: "Practical Wiring Guide" Electrical III: "Practical Wiring Guide" 5 to 6 x8 300 10 h /additem Base.BookElectrician3
Electrical IV: "Telecommunications in the 20th Century" Electrical IV: "Telecommunications in the 20th Century" 7 to 8 x12 340 11 h 20 min /additem Base.BookElectrician4
Electrical V: "Understanding Integrated Controls for Electronic Systems" Electrical V: "Understanding Integrated Controls for Electronic Systems" 9 to 10 x16 380 12 h 40 min /additem Base.BookElectrician5

Set of Electrical Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Electrical Books Set of Electrical Books /additem Base.BookElectricianSet

Locations


Electronics store counters and shelves are the best places to look. Book store shelves come next. Army storage counters and control rooms hold them fairly often. Tool stores, cybercafes and technical rooms are also good stops. University storage, garages and pawn shops turn them up regularly. Bedrooms, closets and sheds hold one now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Electronics store Counter 22.9%
Book store Shelves 18.1%
Electronics store Shelves 17.1%
Tool store Shelves 15.7%
Cybercafe Desk 13.9%
Electronics store Locker 13.4%
Cybercafe Filing cabinet 13%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Location Container Chance
Army storage Counter 16.7%
Control room Counter 16.7%
Technical Other 13.4%
University storage Other 11.4%
Janitor's room Counter 4.6%
Janitor's room Metal shelves 4.6%
Post office Other 4.6%
Post office storage Other 4.6%
School storage Counter 4.6%
Classroom Counter 3.5%
Location Container Chance
Garage ranger Other 9.9%
Garage storage Counter 9.9%
Garage storage Metal shelves 9.9%
Closet Other 6.2%
Kid's bedroom Other 6.2%
Closet Crate 5.6%
Shed Other 5.6%
Bedroom Cardboard box 5%
Bathroom Metal shelves 4.6%
Bedroom Crate 4.5%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%
Location Container Chance
Inside a bag or case Toolbox 0.3%

Notes


  • The Set of Electrical Books unpacks into all five volumes.
  • Five loose volumes can be packed back into a set, which weighs less than the five carried apart.
  • Reading Electrical I early gets the most out of its bonus.
  • A skill book burns as fuel for about a quarter of an hour.
  • Electronics stores are the single best stop for the whole series.


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