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Emaciated


Emaciated
Emaciated
Class Traits
Type Occupation Trait
Effect Low strength, low endurance and prone to injury.
Conflicts

Emaciated marks a starving character with low strength, low endurance and a body prone to injury. It is the last stage of weight loss before starvation starts to do damage.

It is a body weight trait. The game gives it when weight drops to 50 or below. A survivor who goes too long without enough calories ends up here. It is a warning sign that the character needs food urgently.

Emaciated Effects


Melee damage falls to about two fifths of normal. Zombies take far more hits to bring down. Every fight becomes slower and more dangerous.

Endurance recovers at under a third of the usual speed. After a few swings, the character stays tired for a long time.

Climbing is much harder. A tall fence climb fails much more often than at a normal weight. Falls also do about a fifth more damage than normal.

Below a weight of 35, the character starts taking damage from starvation. At that point, health drains until the character eats enough.

Emaciated Conflicting Traits


A character with Emaciated cannot also take these traits.

Name Image Points Type
Very High Weight Very High Weight 0 Occupation Trait
High Weight High Weight 0 Occupation Trait

Picking Emaciated


Emaciated is never picked by choice. It clashes with High Weight and Very High Weight, since a body can only be one weight.

The cure is steady eating. Meals high in calories bring weight back up over time. Weight rises slowly, so recovery takes days or weeks.

Once weight climbs above 50, the trait gives way to Very Low Weight. Further eating moves the character through Low Weight and back to normal.

Notes


  • Appears at a weight of 50 or below.
  • Starvation damage starts below a weight of 35.
  • Melee damage drops to about two fifths of normal.
  • Eat high-calorie food every day to climb out of it.


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