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Fishing Skill Books


Fishing Skill Books
Fishing Skill Books
Class Skill Book
Trains Fishing
Volumes 5
XP Bonus
  • Volume I: x3 for levels 1 to 2
  • Volume II: x5 for levels 3 to 4
  • Volume III: x8 for levels 5 to 6
  • Volume IV: x12 for levels 7 to 8
  • Volume V: x16 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookFishing1
and 5 more, see Volumes

Fishing Skill Books are a series of five volumes that speed up training in the Fishing skill. Each volume covers two skill levels, from Fishing I: "Dean's Good Fishing Guide" up to Fishing V: "The Authoritative Kentucky Fishing Guide".

A volume multiplies the experience earned while its levels are trained. The first volume triples it, and the last one gives sixteen times the normal gain. A survivor who lives off the rivers and lakes gets far more from each catch with the books in hand.

The full series is a long read of about fifty in-game hours. The five volumes also come boxed together as the Set of Fishing Books. Fishing stores and outdoor supply stores are the best places to find them.

Reading


Each volume only works for its own two levels. Fishing I covers levels 1 to 2, Fishing II covers 3 to 4, and so on up to Fishing V for levels 9 to 10. A volume that is too advanced gives no progress, and the character says it makes no sense. A volume read after its levels are passed adds nothing to training.

The bonus grows with each book. Fishing II: "Fly Fishing, with JR Hartley" gives five times the experience. Fishing III: "Fresh and Saltwater Fishing" gives eight times. Fishing IV: "Latest Rod and Net Techniques" gives twelve times.

The best plan is to read Fishing I before casting the first line. Each later volume is best read as soon as its first level is reached.

Later volumes are thicker and take longer. The first takes a little over seven hours, and the fifth takes nearly thirteen. Reading while sitting down or wearing Reading Glasses cuts the time a little. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third. Reading can stop at any time and resume where it left off. Hunger, thirst, boredom and unhappiness keep building while reading, so short sessions over several days work well.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Fishing I: "Dean's Good Fishing Guide" Fishing I: "Dean's Good Fishing Guide" 1 to 2 x3 220 7 h 20 min /additem Base.BookFishing1
Fishing II: "Fly Fishing, with JR Hartley" Fishing II: "Fly Fishing, with JR Hartley" 3 to 4 x5 260 8 h 40 min /additem Base.BookFishing2
Fishing III: "Fresh and Saltwater Fishing" Fishing III: "Fresh and Saltwater Fishing" 5 to 6 x8 300 10 h /additem Base.BookFishing3
Fishing IV: "Latest Rod and Net Techniques" Fishing IV: "Latest Rod and Net Techniques" 7 to 8 x12 340 11 h 20 min /additem Base.BookFishing4
Fishing V: "The Authoritative Kentucky Fishing Guide" Fishing V: "The Authoritative Kentucky Fishing Guide" 9 to 10 x16 380 12 h 40 min /additem Base.BookFishing5

Set of Fishing Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Fishing Books Set of Fishing Books /additem Base.BookFishingSet

Locations


Fishing store storage rooms and outdoor supply stores are the best places to look. Their shelves and counters hold a fishing book in nearly a third of cases. Book store shelves come next. University storage and tackleboxes turn them up fairly often. Pawn shops and hunting lodges are good stops too. Bedrooms, closets, sheds, post offices and gun stores hold one now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Fishing storage Counter 30.6%
Fishing storage Metal shelves 30.6%
Fishing storage Other 30.6%
Fishing storage Shelves 30.6%
University storage Other 11.4%
Fishing storage Locker 7.8%
Hunting lodge Counter 6.1%
Hunting lodge Shelves 6.1%
Post office Other 4.6%
Post office storage Other 4.6%
Location Container Chance
Outdoor supply store Metal shelves 30.6%
Outdoorsupply storage Metal shelves 30.6%
Book store Shelves 21.4%
Outdoor supply store Other 12.2%
Book store Other 8.1%
Pawn shop Other 8.1%
Pawn shop Shelves 8.1%
Bedroom Small box 6.2%
Gun store Shelves 4.3%
Tool store Shelves 3.1%
Location Container Chance
Inside a bag or case Tacklebox 8.6%
Location Container Chance
Closet Other 6.2%
Kid's bedroom Other 6.2%
Bedroom Cardboard box 5%
Closet Crate 4.5%
Shed Other 4.5%
Attic Cardboard box 3.7%
Attic Crate 3.7%
Attic Other 3.7%
Bedroom Crate 3.7%
Hall Other 3.7%
Location Container Chance
Survivor safehouse Fireplace 0.4%
Survivor safehouse Shelves 0.4%
Survivor safehouse (late game) Fireplace 0.4%
Survivor safehouse (late game) Shelves 0.4%
Survivor safehouse (mid game) Fireplace 0.4%
Survivor safehouse (mid game) Shelves 0.4%
Survivor safehouse Cardboard box 0.2%
Survivor safehouse Crate 0.2%
Survivor safehouse Small box 0.2%
Survivor safehouse (late game) Cardboard box 0.2%

Notes


  • The Set of Fishing Books unpacks into all five volumes.
  • Five loose volumes can be packed back into a set, which weighs less than the five carried apart.
  • A tacklebox is worth opening for a fishing book.
  • A Fishing Satchel can also hold a copy of Fishing I.
  • A skill book burns as fuel for about a quarter of an hour.


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