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Flight Case


Flight Case
Flight Case
Class Bag or Container
Capacity 7
Weight Reduction 50%
Weight 1
Run Speed -3%
Can Tear No
Location Containers
Spawn ID /additem Base.Flightcase

The Flight Case is a hard case of the kind bands use for their gear. It is a container carried in the hand. Music stores stock them in large numbers.

Its main strength is that it holds a fair amount for a hand-carried case. Its main cost is that it has to be held to be used, which ties up a hand. It also slows running a little.

Flight cases are a very common find on music store shelves. Pawn shops and band practice rooms hold them less often. The Tailor is the best occupation for bags and containers. It starts with the most Tailoring skill.

Carrying


The case holds up to 7 units and takes off half the weight of what is inside. It has to be equipped in a hand before its contents can be reached. Carrying it cuts running speed by 3 percent.

A Guitar Case holds 5, so the flight case carries a little more. A Briefcase and a Toolbox each hold 8 with the same weight cut, and they take larger single items. A Satchel worn on the shoulder holds 12 and takes off more weight, while leaving both hands free.

The flight case suits moving gear between rooms at a base more than a long supply run. It does not tear.

Locations


The Flight Case is a very common find in music stores. Music store shelves hold one about three times in four. Pawn shop shelves hold one about one time in ten. Band practice rooms keep them in boxes, crates and shelves now and then.

Attics, closets, halls, living rooms and survivor safehouses turn one up only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Music store Metal shelves 72.7%
Music store Shelves 72.7%
Pawn shop Metal shelves 11.3%
Pawn shop Shelves 11.3%
Music store Other 3.6%
Band practice Small box 2.5%
Pawn shop Display case 0.9%
Location Container Chance
Band practice Cardboard box 2.5%
Band practice Crate 2.5%
Band practice Metal shelves 2.5%
Daycare Wardrobe <0.1%
Storage unit Other <0.1%
Location Container Chance
Attic Cardboard box 0.2%
Attic Crate 0.2%
Attic Other 0.2%
Closet Locker 0.2%
Hall Other 0.2%
Living room Locker 0.2%
Living room Other 0.2%
Any building Wardrobe 0.1%
Bedroom Locker 0.1%
Bedroom Wardrobe 0.1%
Location Container Chance
Survivor safehouse Cardboard box 0.1%
Survivor safehouse Crate 0.1%
Survivor safehouse Small box 0.1%
Survivor safehouse (late game) Cardboard box 0.1%
Survivor safehouse (late game) Crate 0.1%
Survivor safehouse (late game) Small box 0.1%
Survivor safehouse (mid game) Cardboard box 0.1%
Survivor safehouse (mid game) Crate 0.1%
Survivor safehouse (mid game) Small box 0.1%

Notes


  • A found case can already hold items, so it is worth opening.
  • It must be held in a hand to reach what is inside.
  • Music store shelves are almost sure to hold one.
  • A shoulder bag leaves both hands free and carries more.


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