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Flip-flops


Flip-flops
Flip-flops
Class Clothing
Slot Shoes
Covers Feet
Weight 1
Insulation -
Wind Resistance -
Bite Defense -
Scratch Defense -
Run Speed -30%
Stomp Power x0.8
Condition 6
Wear Chance 1 in 2
Research Sew Sandals
Location Containers
Spawn ID /additem Base.Shoes_FlipFlop

Flip-flops are thin rubber sandals held on by a strap between the toes. They are worn in the Shoes slot and cover the feet. They are beachwear and poolside footwear rather than survival gear.

Their only real use is the look, or as a stopgap when no other footwear is around. Their main cost is a heavy loss of running speed. They also wear out very fast.

Flip-flops are a common find in closets, shoe stores, pool lockers and changing rooms. The Tailor is the best occupation for clothing. It starts with the most Tailoring skill.

Wearing


Flip-flops suit hot days, a pool or a quiet day at a base.

The real cost is speed. They cut running speed by nearly a third, which is a serious danger when zombies give chase. A stomp in them is also weaker than in almost any other footwear.

They break down quickly. Each hit has an even chance to wear them, and they take only a few hits.

For comparison, Sneakers make running faster and stop some scratches. Plain Shoes and Sandals slow running only a little and stop some bites and scratches. Almost any other footwear is a better choice.

They take the Shoes slot, so they replace any other footwear.

Tailoring


Researching flip-flops with Research Craft teaches the Sew Sandals recipe. That gives a way to make better homemade footwear.

The Research Craft option in the inventory menu studies Flip-flops and teaches the recipes below.

Recipe Output Image Spawn ID
Sew Sandals Sandals Sandals /additem Base.Shoes_Sandals

Locations


Flip-flops are a common find. Closets hold a pair about a third of the time. Shoe store shelves hold a pair about one time in four. Changing room counters and pool lockers hold them about one time in five. Clothing and department store shelves are also good spots.

In homes, bedroom crates, garages, wardrobes and attics turn a pair up fairly often. Gigamart shelves and work lockers hold them now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Closet Other 31.7%
Bedroom Crate 12.7%
Garage storage Other 12.7%
Living room Wardrobe 6.6%
Bathroom Locker 3.5%
Attic Cardboard box 3.2%
Attic Crate 3.2%
Attic Other 3.2%
Bedroom Cardboard box 3.2%
Hall Other 3.2%
Location Container Chance
Shoe store Metal shelves 26.2%
Shoe store Other 26.2%
Clothing store Shelves 16.4%
Department store Shelves 16.4%
Shoe store Shelves 16.4%
Bedroom Small box 6.3%
Department store Other 5.2%
Gigamart Shelves 4.2%
Any building Small box <0.1%
Location Container Chance
Changing room Counter 20.5%
Pool Locker 18.7%
Clothing storage Metal shelves 10.5%
Clothing storage Other 10.5%
Department storage Metal shelves 5.2%
Department storage Other 5.2%
Break room Locker 3.5%
Changing room Locker 3.5%
Gym storage Locker 3.5%
Storage unit Other 3.2%
Location Container Chance
Inside a bag or case Clothing generic 0.3%

Notes


  • They slow running by nearly a third, so they should come off before a supply run.
  • Researching them teaches the Sew Sandals recipe.
  • They wear out after only a few hits.
  • Pool lockers and changing rooms are the easiest places to find a pair.


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