Flip-flops
| Flip-flops | |
|---|---|
| Class | Clothing |
| Slot | Shoes |
| Covers | Feet |
| Weight | 1 |
| Insulation | - |
| Wind Resistance | - |
| Bite Defense | - |
| Scratch Defense | - |
| Run Speed | -30% |
| Stomp Power | x0.8 |
| Condition | 6 |
| Wear Chance | 1 in 2 |
| Research | Sew Sandals |
| Location | Containers |
| Spawn ID | /additem Base.Shoes_FlipFlop
|
Flip-flops are thin rubber sandals held on by a strap between the toes. They are worn in the Shoes slot and cover the feet. They are beachwear and poolside footwear rather than survival gear.
Their only real use is the look, or as a stopgap when no other footwear is around. Their main cost is a heavy loss of running speed. They also wear out very fast.
Flip-flops are a common find in closets, shoe stores, pool lockers and changing rooms. The Tailor is the best occupation for clothing. It starts with the most Tailoring skill.
Wearing
Flip-flops suit hot days, a pool or a quiet day at a base.
The real cost is speed. They cut running speed by nearly a third, which is a serious danger when zombies give chase. A stomp in them is also weaker than in almost any other footwear.
They break down quickly. Each hit has an even chance to wear them, and they take only a few hits.
For comparison, Sneakers make running faster and stop some scratches. Plain Shoes and Sandals slow running only a little and stop some bites and scratches. Almost any other footwear is a better choice.
They take the Shoes slot, so they replace any other footwear.
Tailoring
Researching flip-flops with Research Craft teaches the Sew Sandals recipe. That gives a way to make better homemade footwear.
The Research Craft option in the inventory menu studies Flip-flops and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Sew Sandals | Sandals | /additem Base.Shoes_Sandals
|
Locations
Flip-flops are a common find. Closets hold a pair about a third of the time. Shoe store shelves hold a pair about one time in four. Changing room counters and pool lockers hold them about one time in five. Clothing and department store shelves are also good spots.
In homes, bedroom crates, garages, wardrobes and attics turn a pair up fairly often. Gigamart shelves and work lockers hold them now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 31.7% |
| Bedroom | Crate | 12.7% |
| Garage storage | Other | 12.7% |
| Living room | Wardrobe | 6.6% |
| Bathroom | Locker | 3.5% |
| Attic | Cardboard box | 3.2% |
| Attic | Crate | 3.2% |
| Attic | Other | 3.2% |
| Bedroom | Cardboard box | 3.2% |
| Hall | Other | 3.2% |
| Location | Container | Chance |
|---|---|---|
| Shoe store | Metal shelves | 26.2% |
| Shoe store | Other | 26.2% |
| Clothing store | Shelves | 16.4% |
| Department store | Shelves | 16.4% |
| Shoe store | Shelves | 16.4% |
| Bedroom | Small box | 6.3% |
| Department store | Other | 5.2% |
| Gigamart | Shelves | 4.2% |
| Any building | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Changing room | Counter | 20.5% |
| Pool | Locker | 18.7% |
| Clothing storage | Metal shelves | 10.5% |
| Clothing storage | Other | 10.5% |
| Department storage | Metal shelves | 5.2% |
| Department storage | Other | 5.2% |
| Break room | Locker | 3.5% |
| Changing room | Locker | 3.5% |
| Gym storage | Locker | 3.5% |
| Storage unit | Other | 3.2% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Clothing generic | 0.3% |
Notes
- They slow running by nearly a third, so they should come off before a supply run.
- Researching them teaches the Sew Sandals recipe.
- They wear out after only a few hits.
- Pool lockers and changing rooms are the easiest places to find a pair.
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