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Sneakers


Sneakers
Sneakers
Class Clothing
Slot Shoes
Covers Feet
Weight 1
Insulation 45%
Wind Resistance 30%
Bite Defense -
Scratch Defense 10%
Run Speed +10%
Stomp Power x1.8
Condition 24
Wear Chance 1 in 10
Location Containers
Spawn ID /additem Base.Shoes_BlueTrainers
/additem Base.Shoes_RedTrainers
/additem Base.Shoes_TrainerTINT

Sneakers are everyday athletic shoes worn on the feet. They are clothing built for speed, and they make running faster while worn.

Their main strength is that boost, which helps a character outrun a crowd. They also keep the feet fairly warm and stop some scratches. Their cost is protection, since heavy boots guard the feet far better against bites.

Sneakers are a very common shoe. Sports stores, shoe stores, closets and changing rooms all hold them. They come in several looks, such as blue, red and a version in a random colour. They can also be picked at character creation. The Tailor is the best occupation for clothing. It starts with the most Tailoring skill.

Wearing


Sneakers cover the feet in the Shoes slot. They give a fair amount of warmth and block some wind. They stop about one scratch in ten on the feet. They speed up running by a tenth, a rare bonus for a piece of clothing.

A stomp in sneakers hits a little less hard than in shoes or boots. Plain Shoes stomp a bit harder and stop twice as many scratches, plus a tenth of bites, but they slow running by 5 percent. Military Boots and Work Boots stop every bite and scratch on the feet and keep them far warmer. Those boots slow running by a tenth and stomp hardest of all.

Sneakers hold up well. They have plenty of condition and lose a point only about one hit in ten.

Variations


Sneakers comes in 3 versions with the same stats. Only the look changes.

Name Image Look Spawn ID
Sneakers Sneakers Blue Trainers /additem Base.Shoes_BlueTrainers
Sneakers Sneakers Red Trainers /additem Base.Shoes_RedTrainers
Sneakers Sneakers Trainer Dyeable /additem Base.Shoes_TrainerTINT

Locations


Sneakers are a very common find. Sports store counters hold a pair about two times in three. Closets in homes are almost as good. Shoe stores hold them about a third of the time. Clothing and department store shelves, nurse dressers, bedroom crates and garage storage hold them about a quarter of the time. Changing rooms, bowling alley counters and mechanic lockers carry them often too. Band practice rooms, music schools, bathroom lockers, break rooms, factory storage and laundry lockers turn up pairs as well.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Sports store Counter 66.7%
Sports store Other 66.7%
Shoe store Metal shelves 32.8%
Shoe store Other 32.8%
Clothing store Shelves 27.4%
Department store Shelves 27.4%
Shoe store Shelves 27.4%
Band practice Small box 19.2%
Bedroom Small box 12.7%
Department store Other 6.6%
Location Container Chance
Closet Other 63.4%
Bedroom Crate 25.3%
Garage storage Other 25.3%
Bandliving room Locker 19.2%
Bathroom Locker 14.9%
Laundry Locker 14.9%
Attic Cardboard box 6.3%
Attic Crate 6.3%
Attic Other 6.3%
Bedroom Cardboard box 6.3%
Location Container Chance
Nurse Dresser 27.9%
Bowling alley Counter 24.2%
Changing room Locker 24.2%
Mechanic Locker 22.6%
Band practice Cardboard box 19.2%
Band practice Crate 19.2%
Band practice Metal shelves 19.2%
Music school Dresser 19.2%
Music school Locker 19.2%
Break room Locker 14.9%
Location Container Chance
Inside a bag or case Clothing generic 0.3%

Notes


  • They make running faster, which few clothes do.
  • Swap to boots before a long melee fight, since boots guard the feet far better.
  • Sports stores and home closets are the most reliable places to look.
  • They can be chosen at character creation.


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