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Graceful


Graceful
Graceful
Class Traits
Type Positive Trait
Points -4
Effect Makes less noise when moving.
Conflicts Clumsy

Graceful makes a character quieter when moving. Footsteps carry a much shorter distance, so fewer zombies hear the character pass.

It is a positive trait and costs 4 points at character creation. It suits a stealth player who sneaks through towns and loots quietly. Any survivor who wants to avoid fights rather than win them will get value from it.

Graceful Effects


The sound of footsteps reaches about three fifths of the normal distance. Noise spreads in a circle, so the area covered shrinks even more. Far fewer zombies notice each step.

Vaulting is safer too. The chance of tripping while vaulting over a low fence drops by about a tenth. A trip in the middle of a chase can be deadly, so this helps escapes.

Quiet movement changes how towns play. A Graceful character can slip between houses with less attention. Zombies inside nearby buildings are less likely to wake and follow.

The trait works at any speed, but sneaking gains the most. Crouched movement is already quiet, and Graceful makes it quieter still.

Graceful Conflicting Traits


A character with Graceful cannot also take these traits.

Name Image Points Type
Clumsy Clumsy +2 Negative Trait

Picking Graceful


Graceful clashes with Clumsy, its negative opposite. The 4 points are good value for any stealth build.

It pairs well with Inconspicuous, which makes zombies less likely to see the character. Together they make a survivor who is hard to notice by sound or sight.

A loud fighter who clears areas with firearms will gain less. Gunshots drown out the benefit of quiet steps.

Notes


  • Footstep noise reaches about three fifths of the usual distance.
  • Tripping while vaulting a fence is less likely.
  • Inconspicuous pairs well for a full stealth build.
  • Sneaking characters gain the most.


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