Inconspicuous
| Inconspicuous | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -4 |
| Effect | Less likely to be spotted by zombies. |
| Conflicts | Conspicuous |
Inconspicuous makes a character harder for zombies to spot. Zombies are half as likely to notice the character.
It is a positive trait and costs 4 points at character creation. It suits a stealth player who sneaks through towns and loots quietly. Any survivor who would rather avoid a fight than win one gets real value from it.
Inconspicuous Effects
The chance of being spotted by a zombie halves. A zombie that would have turned toward a normal character often keeps shuffling past. Walking down a street draws fewer followers.
Fewer zombies spotting the character means fewer chains of zombies following each other. Small groups stay small for longer.
Sneaking works better with this trait. Crouching, staying out of sight and moving slowly all gain from the lower chance to be seen.
Inconspicuous Conflicting Traits
A character with Inconspicuous cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Conspicuous | +4 | Negative Trait |
Picking Inconspicuous
Inconspicuous clashes with Conspicuous, its negative opposite. The 4 points are good value for any stealth build.
It pairs well with Graceful, which cuts footstep noise. Together they make a survivor who is hard to notice by sight or by sound. Adding a few Lightfooted and Sneaking levels makes a very quiet looter.
A loud fighter who clears areas with firearms will gain less, since gunshots draw zombies anyway.
Notes
- The chance of being spotted halves.
- Graceful pairs well for a full stealth build.
- Sneaking and crouching gain the most.
- Gunshots draw zombies regardless of this trait.
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