Gymnast
| Gymnast | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -5 |
| Skill Boosts |
|
Gymnast gives a character a head start in Lightfooted and Nimble. It adds one level to each of these agility skills.
It is a positive trait and costs 5 points at character creation. It suits a stealth player who moves quietly and a fighter who moves well in combat. Both skills are slow to train, so a head start helps.
Gymnast Effects
Lightfooted makes footsteps quieter. A higher level means fewer zombies hear the character walk past. The extra level gives sneaking a small boost from the first day.
Nimble helps the character move while aiming or in combat stance. A higher level means faster movement with a weapon raised. That helps keep distance from a zombie while lining up a swing or shot.
Sheet Rope climbing speed also rises. Climbing up or down a rope from a window or a roof takes less time.
Gymnast Skill Boosts
Gymnast adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Lightfooted | +1 |
| Nimble | +1 |
Picking Gymnast
Gymnast fits into most builds. The 5 points buy two skills that matter for staying alive.
It pairs well with Graceful for a stealthy character. Lightfooted and Graceful both cut walking noise, so together they make a very quiet survivor.
A player who drives everywhere and fights with firearms from a car may get less out of it.
Notes
- One level each in Lightfooted and Nimble.
- Lightfooted cuts footstep noise.
- Nimble speeds movement in combat stance.
- Sheet Rope climbs are faster.
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