High Thirst
| High Thirst | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +2 |
| Effect | Needs more water to survive. |
| Conflicts | Low Thirst |
High Thirst makes a character need more water to survive. Thirst builds up twice as fast as normal.
It is a negative trait and gives 2 points at character creation. It suits a player with easy access to water, such as a base near a lake or with a working rain barrel. Early in a run taps still work, so the cost is small. After the water shuts off, every drink has to be found or collected.
High Thirst Effects
Thirst rises twice as fast. The Thirsty moodle appears sooner after each drink. The character goes through water bottles and pots much faster.
Heat makes it worse. A character who overheats grows thirsty even faster, and that stacks with this trait. Summer days and heavy work in warm clothes drain water quickly.
Carrying water becomes part of every trip. A long walk or a supply run needs a bottle or two on hand.
High Thirst Conflicting Traits
A character with High Thirst cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Low Thirst | -2 | Positive Trait |
Picking High Thirst
High Thirst clashes with Low Thirst, its positive opposite. The 2 points are small, and so is the cost for a well-supplied base.
Outdoorsy helps a lot. It cuts the effects of harsh weather, which keeps heat-driven thirst down.
A base with rain collection or a nearby water supply makes the trait easy to live with. A nomad on foot will feel it more.
Notes
- Thirst rises twice as fast.
- Overheating stacks with this trait.
- Outdoorsy softens the effect of hot weather.
- Carry water on every long trip.
All Character Categories
All Traits