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Water Bottle


Water Bottle
Water Bottle
Class Water Container
Weight 0.1
Fluid Capacity 1 L
Holds at Start
  • Water
  • Carbonated Water
Location Containers
Spawn ID /additem Base.WaterBottle

The Water Bottle is a light plastic bottle that holds a litre of drink. It is an essential fluid container for any survivor. It keeps a supply of water on hand and weighs almost nothing when empty.

The bottle starts out full of either plain Water or Carbonated Water. Once empty it can be refilled again and again. Its main limit is size, since one litre does not last long.

Water Bottles are a very common find. Shop fridges, pharmacies, gas stations and convenience stores stock them, and water storage rooms are full of them.

Using


The bottle is there to ease thirst. The option to drink from it by hand shows up when the character is thirsty. With autodrink turned on, the character also drinks from it without being told. Autodrink works when the main fluid is Water, Carbonated Water or Tainted Water. For that, the bottle must sit in the main inventory and not inside a bag.

Refilling works in two ways. A sink, a well or a rain collector has a Fill option for the bottle. Water can also be poured into it from another container, such as a cooking pot.

Water from rivers or rain collector barrels is tainted and makes a character sick. The bottle can only purify its contents in a microwave. Heating it there boils the water clean.

The empty bottle also serves in two crafting recipes. Make Fire Bomb fills it with gasoline and plugs it with a rag. Make Improvised Gas Mask turns it into a mask with duct tape, a rag and scissors or a sharp knife.

Used in Crafting


These recipes take the Water Bottle as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Make Fire Bomb Fire Bomb Fire Bomb - None /additem Base.FlameTrap
Make Improvised Gas Mask Improvised Gas Mask Improvised Gas Mask - Tailoring: 0 /additem Base.Hat_ImprovisedGasMask

Locations


Water storage rooms always hold Water Bottles. Fridges in camping stores, changing rooms and pharmacies almost always have one. Survivor safehouses from the mid game often hold them in the fridge. Hospital rooms, cafes and the fridges of gas stations, corner stores and convenience stores hold them about half the time. Shelves and grocery stands in those shops are another good bet. Cafeterias are worth a look too.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Water storage Other 100%
Camping store Fridge 90.9%
Changing room Fridge 90.9%
Hospital room Fridge 55.4%
Smoking room Fridge 48.2%
Strip club VIP room Fridge 48.2%
Viplounge Fridge 48.2%
Backstage Fridge 44.9%
Laboratory Desk 34.3%
Laboratory Other 34.3%
Location Container Chance
Pharmacy Fridge 90.9%
Convenience store Fridge 54.5%
Corner store Fridge 54.5%
Cornerstore counter Fridge 54.5%
Fossoil Fridge 54.5%
Gas 2 Go Fridge 54.5%
Gas store Fridge 54.5%
Zippee store Fridge 54.5%
Cafe Fridge 51.6%
Cafeteria Other 44%
Location Container Chance
Survivor safehouse (mid game) Fridge 74.1%
Survivor cache Survivor crate 35.7%
Survivor safehouse (mid game) Counter 31.9%
Survivor cache Survivor crate 17.9%
Survivor cache (large building) Survivor crate 17.9%
Survivor safehouse Fridge 11.5%
Food cache1 Food box 9.5%
Survivor safehouse (late game) Fridge 8.7%
Survivor safehouse Counter 7.3%
Location Container Chance
Band kitchen Fridge 31.2%
Living room Counter 12.3%
Living room Overhead cupboard 12.3%
Garage storage Fridge 8.3%
Hoarder kitchen Fridge 6.2%
Kitchen Counter 4.9%
Kitchen Overhead cupboard 4.9%
Kitchen Shelves 4.9%
Any building Fridge 3.4%
Attic Cardboard box 3.4%
Location Container Chance
Any building Zombie wearing a survivalist outfit 7.4%
Any building Zombie wearing a survivalist02 outfit 7.4%
Any building Zombie wearing a survivalist02 late outfit 7.4%
Any building Zombie wearing a survivalist02 mid outfit 7.4%
Any building Zombie wearing a survivalist03 outfit 7.4%
Any building Zombie wearing a survivalist03 late outfit 7.4%
Any building Zombie wearing a survivalist03 mid outfit 7.4%
Any building Zombie wearing a survivalist04 outfit 7.4%
Any building Zombie wearing a survivalist04 late outfit 7.4%
Any building Zombie wearing a survivalist04 mid outfit 7.4%

Notes


  • The in-game tooltip says the contents can only be purified in a microwave.
  • Autodrink only uses a bottle carried in the main inventory, not one in a bag.
  • The waterworks shut off after a random number of days, so a stock of full bottles pays off.
  • Tainted water poured into the bottle must go through a microwave before it is safe.
  • An empty bottle is one of the parts for a Fire Bomb.


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