Hungry Moodle
| Hungry | |
|---|---|
| Class | Moodles |
| Type | Bad Moodle |
| Levels |
|
| Good Side |
|
The Hungry Moodle shows how hungry or well fed a character is. A red icon means the character needs food, and a green icon means the character has eaten well. It has four bad levels and four good levels.
Hunger rises steadily over time. Left alone, it weakens the character, slows healing and lowers body heat. At its worst, starvation drains health until the character dies. On the good side, a full stomach speeds up healing a great deal. Keeping the green moodle up is one of the simplest ways to recover from wounds.
Hunger and nutrition are separate systems. Weight depends on calories, while this moodle tracks how full the stomach is. A thin character can still be Full to Bursting, and a heavy one can still starve.
Hungry Moodle Levels
The moodle grows through these stages, from mild to worst.
| Level | Name |
|---|---|
| 1 | Peckish |
| 2 | Hungry |
| 3 | Very Hungry |
| 4 | Starving to Death |
A full stomach shows the green side of the same moodle.
| Level | Name |
|---|---|
| 1 | Satiated |
| 2 | Well Fed |
| 3 | Stuffed |
| 4 | Full to Bursting |
Hungry Moodle Causes
Hunger climbs at a steady rate during every hour of the day. Nothing special is needed to raise it. Time alone does the work.
The Hearty Appetite trait makes hunger rise half again as fast. The Light Eater trait slows it by a quarter.
While the green moodle is showing, hunger stops rising. Once the good moodle fades, hunger starts climbing again from that point.
A hungry character also gets a small bonus while foraging. The search radius for food grows as hunger rises.
Hungry Moodle Effects
Peckish is the first level. Its tooltip reads "Could do with a bite to eat." Health regenerates a little more slowly.
Hungry is the second level. The character is growing weaker. Carrying capacity drops by one point, and the body makes slightly less heat. Healing stays slower than normal.
Very Hungry is the third level. The character is weak with hunger. Carrying capacity drops by two points, body heat falls further and healing slows to less than half its normal pace.
Starving to Death is the last level. The character gets no natural healing at all. Carrying capacity stays two points lower, and body heat drops even more. Health drains slowly every hour until the character eats or dies.
Lower body heat matters most in cold weather. A hungry character struggles to stay warm.
How to Fix the Hungry Moodle
Eating food lowers hunger. Every food item reduces hunger by its own amount. A higher Cooking level makes ingredients in a cooked dish go further.
Eating past the point of hunger turns the moodle green. Satiated is the first good level, and its tooltip reads "Gnawing hunger entirely absent. For now." Well Fed comes next, then Stuffed, then Full to Bursting.
Every good level makes the character heal much faster than normal. Poison also wears off faster, and the effect grows with each level. At Stuffed and Full to Bursting, the character cannot eat any more. Full to Bursting's tooltip reads "Couldn't manage another single, solitary bite."
The good moodle lasts only a short while. Regular meals are needed to keep the healing bonus going.
Eating far more than needed uses up supplies faster. It also adds calories, which shape the character's weight over time.
Hungry Moodle Traits
Hearty Appetite makes the character need to eat more regularly. Hunger rises half again as fast. Light Eater makes the character need to eat less regularly. Hunger rises a quarter more slowly.
Notes
- Eat regularly to keep the green moodle and its fast healing.
- Starving to Death drains health until food is eaten.
- Hunger lowers body heat, so eat well in cold weather.
- Stuffed and Full to Bursting stop further eating.
- Light Eater stretches every food supply.
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