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Hearty Appetite


Hearty Appetite
Hearty Appetite
Class Traits
Type Negative Trait
Points +4
Effect Needs to eat more regularly.
Conflicts

Hearty Appetite makes a character need to eat more often. Hunger builds up half again as fast as normal.

It is a negative trait and gives 4 points at character creation. It suits a player who plans a strong food supply early, through farming, fishing, hunting or looting. In the first weeks food is plentiful, so the cost is small. Later, every meal counts.

Hearty Appetite Effects


Hunger rises about one and a half times as fast. The Hungry moodle appears sooner after each meal. The character eats more food over a day.

More food eaten means supplies run out sooner. A stockpile of canned goods that would last a month lasts a shorter time. Farms and traps have to feed one larger appetite.

Foraging gets a small bonus. Packaged food, mushrooms, berries and animals turn up slightly more often.

Ignoring hunger leads to weight loss and its weight traits. A character with this trait needs regular meals to keep a healthy weight.

Hearty Appetite Conflicting Traits


A character with Hearty Appetite cannot also take these traits.

Name Image Points Type
Light Eater Light Eater -2 Positive Trait
Very Low Weight Very Low Weight 0 Occupation Trait

Picking Hearty Appetite


Hearty Appetite clashes with Light Eater and Very Low Weight. The 4 points are a fair deal for a player confident in finding food.

Rural runs with farms and fishing handle the extra hunger well. A city scavenger who lives on looted cans will feel it more as stores empty out.

It pairs well with Gardener or Angler, which help keep a steady supply of fresh food.

Notes


  • Hunger rises about one and a half times as fast.
  • Food supplies run out sooner.
  • Foraging finds slightly more food.
  • A farm or fishing spot offsets the extra hunger.


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