Keen Hearing
| Keen Hearing | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -6 |
| Effect | Larger perception radius. |
| Conflicts | |
Keen Hearing widens a character's perception radius. Zombies nearby are sensed from much further away.
It is a positive trait and costs 6 points at character creation. It suits any player who wants early warning, especially in towns and at night. Knowing where zombies are before seeing them saves many lives.
Keen Hearing Effects
The perception radius doubles. This is the area around the character where nearby zombies are noticed even outside the vision cone.
Zombies approaching from behind show up much earlier. A zombie sneaking up on a busy character becomes visible before it can attack. That gives time to turn, step back or swing first.
Early warning helps in every task. Looting, farming, building and reading all leave the character facing away from some direction. Keen Hearing covers that blind side.
Keen Hearing Conflicting Traits
A character with Keen Hearing cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Deaf | +12 | Negative Trait | |
| Hard of Hearing | +4 | Negative Trait |
Picking Keen Hearing
Keen Hearing clashes with Deaf and Hard of Hearing. The 6 points are a solid investment for most builds.
It pairs well with Eagle Eyed. Sharp sight in front and wide perception all around leave few surprises.
Players who take Deaf or Hard of Hearing for points give up this protection. Keen Hearing is the safer choice for new players.
Notes
- The perception radius doubles.
- Zombies from behind show up much earlier.
- Eagle Eyed pairs well for full awareness.
- A strong safety pick for new players.
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