Hard of Hearing
| Hard of Hearing | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +4 |
| Effect | Smaller perception radius. Smaller hearing range. |
| Conflicts | |
Hard of Hearing shrinks a character's perception radius and hearing range. Sounds come through muffled and from a shorter distance.
It is a negative trait and gives 4 points at character creation. It suits a careful player who watches the screen and relies on sight. It is a milder choice than Deaf, with fewer points but less risk.
Hard of Hearing Effects
The perception radius around the character shrinks. Zombies nearby are sensed later than normal.
Sound effects are muffled and travel a shorter range. Breaking glass is much quieter, which makes it hard to tell which window broke. Zombie groans are harder to hear. The Panic moodle becomes a useful sign of zombies that are out of view.
Distant world events are harder to hear, and some may pass unheard. The helicopter can still be heard. Burglar alarms can still be heard, though quieter than usual.
Alarm clocks and digital watches still wake the character. The radio still works, even at a low volume.
Hard of Hearing Conflicting Traits
A character with Hard of Hearing cannot also take these traits.
| Name | Image | Points | Type |
|---|---|---|---|
| Deaf | +12 | Negative Trait | |
| Keen Hearing | -6 | Positive Trait |
Picking Hard of Hearing
Hard of Hearing clashes with Deaf and Keen Hearing. The 4 points come at a moderate cost.
The trait suits a player who checks corners by sight and keeps the camera moving. It is gentler than Deaf, which removes sound entirely. A new player may find even this trait risky, since hearing zombies saves lives.
Pairing it with Eagle Eyed helps make up for the lost hearing with sharper sight.
Notes
- The perception radius shrinks.
- Breaking glass and zombie noises are muffled.
- Alarm clocks and the radio still work.
- Eagle Eyed helps offset the lost hearing.
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