Help us keep improving this website

Long Blade Skill Books


Long Blade Skill Books
Long Blade Skill Books
Class Skill Book
Trains Long Blade
Volumes 5
XP Bonus
  • Volume I: x1.5 for levels 1 to 2
  • Volume II: x2.5 for levels 3 to 4
  • Volume III: x4 for levels 5 to 6
  • Volume IV: x6 for levels 7 to 8
  • Volume V: x8 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookLongBlade1
and 5 more, see Volumes

The Long Blade Skill Books are a series of five volumes that speed up training in the Long Blade skill. Long Blade covers fighting with swords and other long bladed weapons. The series runs from Long Blade I: "Cool Swords!" for a beginner to Long Blade V: "Wear Analysis of Selected Medieval Swords" for the last steps to mastery.

Each volume works as an experience multiplier. Once read, the Long Blade experience earned in its two levels counts extra. The boost is gentler than for crafting skills, starting at one and a half times and rising to eight times. For a sword fighter, every volume still makes each fight count for more.

The whole series takes about fifty hours of reading in game time. A Set of Long Blade Books holds all five volumes in one bundle.

Medieval history classrooms are by far the likeliest place to find them.

Reading


The volumes are read in order, and each one helps only while its own levels are being trained. Long Blade I: "Cool Swords!" covers levels 1 and 2, so it is worth reading before the first swing. Long Blade II: "Fencing: A History" covers levels 3 and 4. Long Blade III: "Old Sword-Play" by Alfred Hutton and Long Blade IV: "The Zettels of Johannes Liechtenauer" carry on from there.

A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its levels are passed only gives the mood effect. The best habit is to finish each volume just before reaching its levels.

The bonus grows with each volume. Volume I gives one and a half times the experience, Volume II two and a half times, Volume III four times, Volume IV six times and Volume V eight times. That matches the Aiming books and is half the top bonus of the Knapping books.

Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

A read can stop at any time. Progress is kept, so the book can wait while zombies need attention.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Long Blade I: "Cool Swords!" Long Blade I: "Cool Swords!" 1 to 2 x1.5 220 7 h 20 min /additem Base.BookLongBlade1
Long Blade II: "Fencing: A History" Long Blade II: "Fencing: A History" 3 to 4 x2.5 260 8 h 40 min /additem Base.BookLongBlade2
Long Blade III: "Old Sword-Play" by Alfred Hutton Long Blade III: "Old Sword-Play" by Alfred Hutton 5 to 6 x4 300 10 h /additem Base.BookLongBlade3
Long Blade IV: "The Zettels of Johannes Liechtenauer" Long Blade IV: "The Zettels of Johannes Liechtenauer" 7 to 8 x6 340 11 h 20 min /additem Base.BookLongBlade4
Long Blade V: "Wear Analysis of Selected Medieval Swords" Long Blade V: "Wear Analysis of Selected Medieval Swords" 9 to 10 x8 380 12 h 40 min /additem Base.BookLongBlade5

Set of Long Blade Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Long Blade Books Set of Long Blade Books /additem Base.BookLongBladeSet

Using


The Set of Long Blade Books packs the five volumes into one item. A set is a little easier to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.

Locations


Medieval history classroom shelves are the best bet, holding one about one time in three. Away from those classrooms the books are rare. Book stores, pawn shops, bedrooms, closets and post offices each turn one up only now and then. Attics, halls, living rooms and garages are long shots. A university with a medieval classroom is the place worth a special trip.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Class room medieval Shelves 31.7%
Post office Other 0.5%
Post office storage Other 0.5%
Storage unit Other 0.1%
Joan's studio Shelves <0.1%
Office Shelves <0.1%
Recreation Shelves <0.1%
Location Container Chance
Book store Other 0.8%
Pawn shop Other 0.8%
Pawn shop Shelves 0.8%
Bedroom Small box 0.6%
Location Container Chance
Closet Other 0.6%
Kid's bedroom Other 0.6%
Bedroom Cardboard box 0.5%
Attic Cardboard box 0.4%
Attic Crate 0.4%
Attic Other 0.4%
Bedroom Crate 0.4%
Hall Other 0.4%
Living room Other 0.4%
Garage storage Other 0.3%
Location Container Chance
Survivor safehouse Shelves 0.1%
Survivor safehouse (late game) Shelves 0.1%
Survivor safehouse (mid game) Shelves 0.1%

Notes


  • Read each volume before reaching its first level, not after.
  • Medieval history classrooms are the surest place to look.
  • Reading progress is kept if the read is stopped partway.
  • A spare volume burns for about fifteen minutes as fire fuel.


All Literature Categories



All Skill Books