Long Blade Skill Books
| Long Blade Skill Books | |
|---|---|
| Class | Skill Book |
| Trains | Long Blade |
| Volumes | 5 |
| XP Bonus |
|
| Read Time, All Volumes | 50 h |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.BookLongBlade1and 5 more, see Volumes |
The Long Blade Skill Books are a series of five volumes that speed up training in the Long Blade skill. Long Blade covers fighting with swords and other long bladed weapons. The series runs from Long Blade I: "Cool Swords!" for a beginner to Long Blade V: "Wear Analysis of Selected Medieval Swords" for the last steps to mastery.
Each volume works as an experience multiplier. Once read, the Long Blade experience earned in its two levels counts extra. The boost is gentler than for crafting skills, starting at one and a half times and rising to eight times. For a sword fighter, every volume still makes each fight count for more.
The whole series takes about fifty hours of reading in game time. A Set of Long Blade Books holds all five volumes in one bundle.
Medieval history classrooms are by far the likeliest place to find them.
Reading
The volumes are read in order, and each one helps only while its own levels are being trained. Long Blade I: "Cool Swords!" covers levels 1 and 2, so it is worth reading before the first swing. Long Blade II: "Fencing: A History" covers levels 3 and 4. Long Blade III: "Old Sword-Play" by Alfred Hutton and Long Blade IV: "The Zettels of Johannes Liechtenauer" carry on from there.
A volume picked up too early does not help yet. The character says "I don't get it" and makes no progress until the earlier levels are done. A volume read after its levels are passed only gives the mood effect. The best habit is to finish each volume just before reaching its levels.
The bonus grows with each volume. Volume I gives one and a half times the experience, Volume II two and a half times, Volume III four times, Volume IV six times and Volume V eight times. That matches the Aiming books and is half the top bonus of the Knapping books.
Longer volumes take longer to read. Volume I takes a little over seven hours of game time, and Volume V takes close to thirteen. Sitting down and wearing Reading Glasses each cut the time by a tenth. The Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
A read can stop at any time. Progress is kept, so the book can wait while zombies need attention.
Volumes
The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.
| Volume | Image | Levels | XP Bonus | Pages | Read Time | Spawn ID |
|---|---|---|---|---|---|---|
| Long Blade I: "Cool Swords!" | 1 to 2 | x1.5 | 220 | 7 h 20 min | /additem Base.BookLongBlade1
| |
| Long Blade II: "Fencing: A History" | 3 to 4 | x2.5 | 260 | 8 h 40 min | /additem Base.BookLongBlade2
| |
| Long Blade III: "Old Sword-Play" by Alfred Hutton | 5 to 6 | x4 | 300 | 10 h | /additem Base.BookLongBlade3
| |
| Long Blade IV: "The Zettels of Johannes Liechtenauer" | 7 to 8 | x6 | 340 | 11 h 20 min | /additem Base.BookLongBlade4
| |
| Long Blade V: "Wear Analysis of Selected Medieval Swords" | 9 to 10 | x8 | 380 | 12 h 40 min | /additem Base.BookLongBlade5
|
Set of Long Blade Books bundles all five volumes in one item and unpacks into them.
| Item | Image | Spawn ID |
|---|---|---|
| Set of Long Blade Books | /additem Base.BookLongBladeSet
|
Using
The Set of Long Blade Books packs the five volumes into one item. A set is a little easier to carry than five loose books and keeps the series together. Unpacking the set gives back the five volumes for reading.
Locations
Medieval history classroom shelves are the best bet, holding one about one time in three. Away from those classrooms the books are rare. Book stores, pawn shops, bedrooms, closets and post offices each turn one up only now and then. Attics, halls, living rooms and garages are long shots. A university with a medieval classroom is the place worth a special trip.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Class room medieval | Shelves | 31.7% |
| Post office | Other | 0.5% |
| Post office storage | Other | 0.5% |
| Storage unit | Other | 0.1% |
| Joan's studio | Shelves | <0.1% |
| Office | Shelves | <0.1% |
| Recreation | Shelves | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Book store | Other | 0.8% |
| Pawn shop | Other | 0.8% |
| Pawn shop | Shelves | 0.8% |
| Bedroom | Small box | 0.6% |
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 0.6% |
| Kid's bedroom | Other | 0.6% |
| Bedroom | Cardboard box | 0.5% |
| Attic | Cardboard box | 0.4% |
| Attic | Crate | 0.4% |
| Attic | Other | 0.4% |
| Bedroom | Crate | 0.4% |
| Hall | Other | 0.4% |
| Living room | Other | 0.4% |
| Garage storage | Other | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Shelves | 0.1% |
| Survivor safehouse (late game) | Shelves | 0.1% |
| Survivor safehouse (mid game) | Shelves | 0.1% |
Notes
- Read each volume before reaching its first level, not after.
- Medieval history classrooms are the surest place to look.
- Reading progress is kept if the read is stopped partway.
- A spare volume burns for about fifteen minutes as fire fuel.
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