Prescription Shooting Glasses
| Prescription Shooting Glasses | |
|---|---|
| Class | Accessory |
| Slot | Eyes |
| Can't Wear With |
|
| Weight | 0.1 |
| Insulation | - |
| Wind Resistance | - |
| Bite Defense | - |
| Scratch Defense | - |
| Chance to Fall | 20% |
| Vision Aid | Yes |
| Location | Containers |
| Spawn ID | /additem Base.Glasses_Prescription_Shooting
|
The Prescription Shooting Glasses are corrective glasses built like range safety glasses. They are an accessory for the Eyes slot. They act as a vision aid for a character with poor eyesight.
Their purpose is to counter the Short Sighted trait. While they are worn, the character sees as clearly as anyone else. They weigh next to nothing.
Their main strength is a snug fit, since they fall off only about one time in five. Their main cost is how hard they are to find. Military lockers are the likeliest place to turn up a pair. The Tailor is the best occupation for accessories. It starts with the most Tailoring skill.
Wearing
For a Short Sighted character, these glasses restore normal sight while worn. They stay on much better than most glasses. Plain Prescription Glasses fall off half the time when the wearer is hit or knocked down. These fall off only a fifth of the time. That makes them one of the best pairs for a character who fights often.
The frame counts as a disguise for the upper face.
They take the Eyes slot, so they replace any other glasses. Breathing masks, breathing apparatus, eye masks, full head pieces and full suits with a hood clash with them. A gas mask or a full helmet forces a choice between the mask and clear sight.
Locations
The Prescription Shooting Glasses are a rare find. Military lockers in any building are the best place to look, and even there a pair is uncommon. Garage storage lockers hold them once in a long while. Survivor safehouse dressers and wardrobes are a long shot.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 0.8% |
| Garage storage | Locker | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Dresser | 0.1% |
| Survivor safehouse | Wardrobe | 0.1% |
| Survivor safehouse (late game) | Dresser | 0.1% |
| Survivor safehouse (late game) | Wardrobe | 0.1% |
| Survivor safehouse | Cardboard box | <0.1% |
| Survivor safehouse | Crate | <0.1% |
| Survivor safehouse | Small box | <0.1% |
| Survivor safehouse (late game) | Cardboard box | <0.1% |
| Survivor safehouse (late game) | Crate | <0.1% |
| Survivor safehouse (late game) | Small box | <0.1% |
Notes
- They cancel the Short Sighted trait while worn.
- They fall off far less often than most glasses, so they suit a fighter.
- Military lockers are the likeliest place to find a pair.
- They count as a disguise for the upper face.
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