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Reloading Skill Books


Reloading Skill Books
Reloading Skill Books
Class Skill Book
Trains Reloading
Volumes 5
XP Bonus
  • Volume I: x1.5 for levels 1 to 2
  • Volume II: x2.5 for levels 3 to 4
  • Volume III: x4 for levels 5 to 6
  • Volume IV: x6 for levels 7 to 8
  • Volume V: x8 for levels 9 to 10
Read Time, All Volumes 50 h
Weight 1
Location Containers
Spawn ID /additem Base.BookReloading1
and 5 more, see Volumes

The Reloading Skill Books are a series of five volumes that speed up training in the Reloading skill. Each volume covers two levels, from Reloading I: "Basic Reloading" up to Reloading V: "The Ultimate Encyclopedia of Reloading Techniques". A Set of Reloading Books bundles all five together.

A survivor who relies on firearms gains Reloading faster after reading the right volume. The bonus is modest at first and grows with each volume. The cost is time, since the whole series takes a long stretch of in-game hours to read.

The books come mainly from army surplus stores. Army tents, gun stores and university libraries hold them too.

Reading


Each volume multiplies the Reloading experience earned while the character trains its two levels. Volume I gives one and a half times the normal gain at levels 1 and 2. The bonus climbs with every volume, up to eight times the normal gain with Reloading V at levels 9 and 10. These bonuses are half the size of the Pottery books at each volume.

The order matters. Reloading I is best read early, before much shooting has been done. Each later volume only counts once the earlier levels are reached. A volume picked up too early cannot be understood, and the character says so. A volume read after its levels are passed is wasted time for training.

The volumes grow longer as they go. Reloading I runs a little over seven hours of game time. Reloading V takes nearly thirteen hours. The full series adds up to about fifty hours. Reading while seated or wearing Reading Glasses each trims the time by a tenth. The Fast Reader trait cuts it by about a third, while Slow Reader adds a third.

Progress is saved when reading stops. A volume can be read a few hours at a time, with breaks for food, sleep or a fight.

Volumes


The five volumes, the levels each one speeds up, the XP bonus while those levels are trained, and how long each takes to read. Reading times are game time at the default two minutes a page. Sitting down and wearing Reading Glasses each cut the time by a tenth, the Fast Reader trait cuts it by about a third, and Slow Reader adds a third.

Volume Image Levels XP Bonus Pages Read Time Spawn ID
Reloading I: "Basic Reloading" Reloading I: "Basic Reloading" 1 to 2 x1.5 220 7 h 20 min /additem Base.BookReloading1
Reloading II: "Dead Man's Click" Reloading II: "Dead Man's Click" 3 to 4 x2.5 260 8 h 40 min /additem Base.BookReloading2
Reloading III: "Jungle Style Reloading" Reloading III: "Jungle Style Reloading" 5 to 6 x4 300 10 h /additem Base.BookReloading3
Reloading IV: "Strippers, Speedloaders, and Bolt Action" Reloading IV: "Strippers, Speedloaders, and Bolt Action" 7 to 8 x6 340 11 h 20 min /additem Base.BookReloading4
Reloading V: "The Ultimate Encyclopedia of Reloading Techniques" Reloading V: "The Ultimate Encyclopedia of Reloading Techniques" 9 to 10 x8 380 12 h 40 min /additem Base.BookReloading5

Set of Reloading Books bundles all five volumes in one item and unpacks into them.

Item Image Spawn ID
Set of Reloading Books Set of Reloading Books /additem Base.BookReloadingSet

Using


The Set of Reloading Books holds all five volumes in one bundle. It weighs a little less than the five loose books together. Unpacking it gives the five volumes back. Pack Set of Books bundles them again for a move.

Locations


Army surplus shelves are the best bet, holding a book about one time in six. Army tent lockers, gun store shelves and university library shelves come next. Survivor caches and military lockers in any building hold one now and then. Book stores, pawn shops, survivor safehouses, bedrooms, closets and post offices turn one up only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Shelves 17.5%
Armytent Locker 4.6%
Universitylibrary Shelves 4.3%
Post office Other 0.5%
Post office storage Other 0.5%
Storage unit Other 0.1%
Joan's studio Shelves <0.1%
Office Shelves <0.1%
Recreation Shelves <0.1%
Location Container Chance
Gun store Shelves 4.3%
Book store Other 0.8%
Pawn shop Other 0.8%
Pawn shop Shelves 0.8%
Bedroom Small box 0.6%
Location Container Chance
Survivor cache Counter 1.8%
Survivor cache Counter 1.8%
Survivor safehouse Cardboard box 0.7%
Survivor safehouse Counter 0.7%
Survivor safehouse Crate 0.7%
Survivor safehouse Small box 0.7%
Survivor safehouse (late game) Cardboard box 0.5%
Survivor safehouse (late game) Counter 0.5%
Survivor safehouse (late game) Crate 0.5%
Survivor safehouse (late game) Metal shelves 0.5%
Location Container Chance
Any building Military locker 1.7%
Closet Other 0.6%
Kid's bedroom Other 0.6%
Bedroom Cardboard box 0.5%
Attic Cardboard box 0.4%
Attic Crate 0.4%
Attic Other 0.4%
Bedroom Crate 0.4%
Hall Other 0.4%
Living room Other 0.4%

Notes


  • Reloading I is worth reading before a survivor starts using guns often.
  • Each volume only helps while its own two levels are being trained.
  • Pages already read are kept, so a book can be read in short sessions.
  • Army surplus stores are the richest place to find the series.
  • The set is the tidiest way to carry the whole series.


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All Skill Books