Restless Sleeper
| Restless Sleeper | |
|---|---|
| Class | Traits |
| Type | Negative Trait |
| Points | +6 |
| Effect | Slow loss of tiredness while sleeping. |
Restless Sleeper makes sleep less refreshing. Tiredness drains away slowly while the character sleeps.
It is a negative trait and gives 6 points at character creation. It suits a player in a quiet area who can afford to sleep more often. A survivor whose sleep is often broken by zombies will feel it badly.
Restless Sleeper Effects
Each sleep lasts fewer hours. The character wakes up sooner than normal.
Sleep is less efficient. Tiredness falls more slowly during each hour asleep. The character often wakes up still tired.
In practice, a Restless Sleeper often needs sleep twice a day. One long night often falls short, so a second nap fills the gap.
Tiredness has costs while awake. A tired character works more slowly and fights worse. Extra sleep breaks take time away from looting, farming and building.
Picking Restless Sleeper
Restless Sleeper gives a generous 6 points. The cost depends on how safe the character is while asleep.
A rural base with few zombies nearby suits it well. After clearing the area, two sleeps a day become easy to fit in.
Wakeful helps a lot. It slows the build-up of tiredness and makes sleep more efficient. Taking both traits leaves a net gain of points with a milder sleep problem.
Light exercise before sleep can be a useful habit. The character recovers from exertion while sleeping anyway.
Notes
- Each sleep lasts fewer hours.
- Tiredness falls more slowly while asleep.
- Two sleeps a day is a common pattern.
- Wakeful offsets much of the penalty.
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