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Wakeful


Wakeful
Wakeful
Class Traits
Type Positive Trait
Points -3
Effect Needs less sleep.
Conflicts Sleepyhead

Wakeful makes a character need less sleep. Tiredness builds up more slowly, and sleep restores more of it.

It is a positive trait and costs 3 points at character creation. It suits any player who wants more waking hours for looting, farming and building. Less time asleep also means less time vulnerable in bed.

Wakeful Effects


Tiredness builds up about three tenths more slowly. The Tired moodle appears later in the day. The character can stay active for longer between sleeps.

Sleep is about a tenth more efficient. Each hour asleep removes more tiredness. The character wakes up more rested.

Together, these effects add hours of waking time each day. Over a long run, that adds up to a lot of extra work done.

Wakeful Conflicting Traits


A character with Wakeful cannot also take these traits.

Name Image Points Type
Sleepyhead Sleepyhead +4 Negative Trait

Picking Wakeful


Wakeful clashes with Sleepyhead, its negative opposite. For 3 points, it gives a steady boost to every day.

It pairs well with Restless Sleeper. Wakeful offsets much of the poor sleep from that trait, while Restless Sleeper gives back 6 points. The pair together leaves a net gain of points.

Players who sleep through dangerous nights gain even more. Fewer hours asleep means fewer chances for zombies to break in during sleep.

Notes


  • Tiredness builds up about three tenths more slowly.
  • Sleep is about a tenth more efficient.
  • Restless Sleeper pairs well for a net point gain.
  • More waking hours mean more work done each day.


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