Rum
| Rum | |
|---|---|
| Class | Drinks |
| Type | - |
| Hunger | -20 |
| Thirst | -20 |
| Calories | 2310 |
| Fresh | - |
| Rotten | - |
| Cook Time | - |
| Weight | 1 |
| Location | Containers |
| Spawn ID | /additem Base.Rum
|
Rum is a bottle of strong spirit sold in a glass bottle. The full bottle weighs 1.0 and holds 1 litre of rum. It never spoils.
A full bottle carries a lot of energy, lowering both hunger and thirst by 20 when drunk in full. The bottle is also useful after it is empty. It can be refilled with water, smashed into a weapon or turned into a Molotov Cocktail.
Rum is found in liquor stores, bars and restaurant dining rooms. Booze caches hold it almost every time.
Eating
Drinking a whole bottle of Rum lowers hunger by 20 and thirst by 20. The bottle holds 2310 calories, which is a large amount of energy. Rum is usually drunk a little at a time rather than all at once.
Rum matches Vodka on these figures, with the same hunger, thirst and calories per bottle. Both are better kept for their other uses than drunk as food.
Once the rum is gone, the bottle can be filled with water. A bottle holding at least 120 millilitres of water can be drunk from automatically when thirsty.
The table shows the game figures for one serving. Negative hunger and thirst fill the character up, and negative unhappiness and boredom cheer them up.
| Item | Hunger | Thirst | Calories |
|---|---|---|---|
| Rum | -20 | -20 | 2310 |
Cooking
The main crafting use for Rum is the Make Molotov Cocktail recipe, which turns the bottle into a fire bomb. The Smash Bottle recipe turns it into a Smashed Bottle. The Break Glass recipe turns it into Broken Glass.
Locations
Rum is a common find wherever alcohol is sold or served. Liquor store shelves hold it a little under half the time. Booze caches almost always contain a bottle, and plank stashes in those caches often do too.
Bar counters and shelves, bar kitchens and bar storage rooms all stock it. Restaurant dining room counters and shelves turn it up regularly. Dish cabinets in any building can also hold a bottle.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Booze cache1 | Booze box | 100% |
| Booze cache1 | Plank stash | 40% |
| Survivor safehouse | Fridge | 2.9% |
| Survivor safehouse (late game) | Counter | 2.7% |
| Survivor safehouse | Cardboard box | 0.6% |
| Survivor safehouse | Crate | 0.6% |
| Survivor safehouse | Small box | 0.6% |
| Survivor safehouse (mid game) | Cardboard box | 0.6% |
| Survivor safehouse (mid game) | Crate | 0.6% |
| Survivor safehouse (mid game) | Small box | 0.6% |
| Location | Container | Chance |
|---|---|---|
| Liquor store | Metal shelves | 40% |
| Liquor store | Shelves | 40% |
| Bar storage | Counter | 15.5% |
| Restaurant dining | Counter | 15.5% |
| Liquor store | Other | 14.5% |
| Bar | Metal shelves | 9.9% |
| Bar | Other | 9.9% |
| Twiggy's bar counter | Other | 9.9% |
| Bar kitchen | Metal shelves | 9.9% |
| Bar kitchen | Other | 9.9% |
| Location | Container | Chance |
|---|---|---|
| Dining | Counter | 15.5% |
| Any building | Dishes cabinet | 12.5% |
| Band kitchen | Other | 9.9% |
| Bandliving room | Other | 9.9% |
| Dining | Shelves | 9.9% |
| Band kitchen | Fridge | 6.2% |
| Location | Container | Chance |
|---|---|---|
| Drug shack | Other | 2.4% |
| Drug shack | Counter | 1.6% |
| Drug lab | Counter | 0.8% |
| Drug lab | Overhead cupboard | 0.8% |
Notes
- An empty Rum bottle makes a good water bottle with a 1 litre capacity.
- The bottle can become a Molotov Cocktail, a thrown fire bomb.
- Liquor stores and booze caches are the most reliable places to find it.
- Rum never spoils, so it can be stored for a long time.
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