Suitcase
| Suitcase | |
|---|---|
| Class | Bag or Container |
| Capacity | 16 |
| Weight Reduction | 50% |
| Weight | 3 |
| Run Speed | -2% |
| Can Tear | No |
| Location | Containers |
| Spawn ID | /additem Base.Suitcase
|
The Suitcase is a hard travel case carried by its handle. It is a container for moving a large load of clothes and supplies. It is held in one hand rather than worn on the body.
Its main strength is a big capacity for a hand-carried case. Its main cost is that it fills a hand, leaving only the other hand for a weapon. It also weighs 3 empty, which is heavy for a case. It is found in pawn shops and in wardrobes and lockers across the map, often packed with clothes. The Tailor is the best occupation for bags and containers. It starts with the most Tailoring skill.
Carrying
The Suitcase holds up to 16 units of gear. It takes half the weight off whatever is inside. It must be held in one hand to be opened and used.
The Briefcase and the Toolbox each hold only half as much. A Garbage Bag holds a little more and weighs almost nothing. Among cases with a handle, the Suitcase is one of the roomiest. A worn bag such as a Duffel Bag holds a bit more and takes more weight off, while leaving both hands free.
The Suitcase slows running only slightly while carried. It cannot tear. It works well for hauling loot back to base in a car, or for storing spare clothes at home. Found suitcases often hold clothing, such as socks, shirts, underwear, dresses or jeans.
Locations
The Suitcase is an uncommon find in most places. Pawn shop shelves hold one about one time in nine. Wardrobes and lockers in bedrooms, motel rooms and farm worker dorms turn one up now and then. Staff lockers in bathrooms, break rooms, changing rooms, hospitals, fire stations, garages, factories and laundries hold one only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Pawn shop | Metal shelves | 11.3% |
| Pawn shop | Shelves | 11.3% |
| Location | Container | Chance |
|---|---|---|
| Farm worker dorm | Locker | 1.4% |
| Jockey changing room | Locker | 1% |
| Break room | Locker | 0.6% |
| Changing room | Locker | 0.6% |
| Fire station storage | Locker | 0.5% |
| Factory storage | Locker | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Any building | Wardrobe | 1.4% |
| Bedroom | Locker | 1.4% |
| Bedroom | Wardrobe | 1.4% |
| Motel room | Dresser | 1.4% |
| Motel room | Wardrobe | 1.4% |
| Bathroom | Locker | 0.6% |
| Hospital hallway | Locker | 0.6% |
| Fire station garage | Locker | 0.5% |
| Garage storage | Locker | 0.5% |
| Laundry | Locker | 0.4% |
Notes
- A found suitcase is worth opening, since it often holds a change of clothes.
- It fills a hand, so drop it or stow it in a car before a fight.
- It makes a good storage box in a base, since it takes half the weight off its contents.
- A back bag is the better choice for travel on foot.
All Clothing Categories
All Bags and Containers